24class AssetRepresentation;
AssetItemTree build_filtered_all_catalog_tree(const AssetLibraryReference &library_ref, const bContext &C, const AssetFilterSettings &filter_settings, FunctionRef< bool(const AssetMetaData &)> meta_data_filter={})
asset_system::AssetCatalogTree build_filtered_catalog_tree(const asset_system::AssetLibrary &library, const AssetLibraryReference &library_ref, blender::FunctionRef< bool(const asset_system::AssetRepresentation &)> is_asset_visible_fn)
bool filter_matches_asset(const AssetFilterSettings *filter, const blender::asset_system::AssetRepresentation &asset)
unsigned __int64 uint64_t
MultiValueMap< asset_system::AssetCatalogPath, asset_system::AssetRepresentation * > assets_per_path
Vector< asset_system::AssetRepresentation * > unassigned_assets
asset_system::AssetCatalogTree catalogs