40void btMultiBody::spatialTransform(
const btMatrix3x3 &rotation_matrix,
41 const btVector3 &displacement,
42 const btVector3 &top_in,
43 const btVector3 &bottom_in,
45 btVector3 &bottom_out)
47 top_out = rotation_matrix * top_in;
48 bottom_out = -displacement.cross(top_out) + rotation_matrix * bottom_in;
56 void InverseSpatialTransform(
const btMatrix3x3 &rotation_matrix,
57 const btVector3 &displacement,
58 const btVector3 &top_in,
59 const btVector3 &bottom_in,
61 btVector3 &bottom_out)
63 top_out = rotation_matrix.transpose() * top_in;
64 bottom_out = rotation_matrix.transpose() * (bottom_in + displacement.cross(top_in));
67 btScalar SpatialDotProduct(
const btVector3 &a_top,
68 const btVector3 &a_bottom,
69 const btVector3 &b_top,
70 const btVector3 &b_bottom)
72 return a_bottom.dot(b_top) + a_top.dot(b_bottom);
75 void SpatialCrossProduct(
const btVector3 &a_top,
76 const btVector3 &a_bottom,
77 const btVector3 &b_top,
78 const btVector3 &b_bottom,
80 btVector3 &bottom_out)
82 top_out = a_top.cross(b_top);
83 bottom_out = a_bottom.cross(b_top) + a_top.cross(b_bottom);
93btMultiBody::btMultiBody(
int n_links,
95 const btVector3 &inertia,
102 m_baseQuat(0, 0, 0, 1),
103 m_basePos_interpolate(0, 0, 0),
104 m_baseQuat_interpolate(0, 0, 0, 1),
106 m_baseInertia(inertia),
108 m_fixedBase(fixedBase),
110 m_canSleep(canSleep),
120 m_maxAppliedImpulse(1000.f),
121 m_maxCoordinateVelocity(100.f),
122 m_hasSelfCollision(
true),
127 m_useGlobalVelocities(
false),
128 m_internalNeedsJointFeedback(
false)
130 m_cachedInertiaTopLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
131 m_cachedInertiaTopRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
132 m_cachedInertiaLowerLeft.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
133 m_cachedInertiaLowerRight.setValue(0, 0, 0, 0, 0, 0, 0, 0, 0);
134 m_cachedInertiaValid =
false;
136 m_links.resize(n_links);
137 m_matrixBuf.
resize(n_links + 1);
139 m_baseForce.setValue(0, 0, 0);
140 m_baseTorque.setValue(0, 0, 0);
146btMultiBody::~btMultiBody()
150void btMultiBody::setupFixed(
int i,
152 const btVector3 &inertia,
155 const btVector3 &parentComToThisPivotOffset,
156 const btVector3 &thisPivotToThisComOffset,
bool )
158 m_links[i].m_mass = mass;
159 m_links[i].m_inertiaLocal = inertia;
160 m_links[i].m_parent = parent;
161 m_links[i].setAxisTop(0, 0., 0., 0.);
162 m_links[i].setAxisBottom(0,
btVector3(0, 0, 0));
163 m_links[i].m_zeroRotParentToThis = rotParentToThis;
164 m_links[i].m_dVector = thisPivotToThisComOffset;
165 m_links[i].m_eVector = parentComToThisPivotOffset;
168 m_links[i].m_dofCount = 0;
169 m_links[i].m_posVarCount = 0;
173 m_links[i].updateCacheMultiDof();
175 updateLinksDofOffsets();
178void btMultiBody::setupPrismatic(
int i,
180 const btVector3 &inertia,
183 const btVector3 &jointAxis,
184 const btVector3 &parentComToThisPivotOffset,
185 const btVector3 &thisPivotToThisComOffset,
186 bool disableParentCollision)
191 m_links[i].m_mass = mass;
192 m_links[i].m_inertiaLocal = inertia;
193 m_links[i].m_parent = parent;
194 m_links[i].m_zeroRotParentToThis = rotParentToThis;
195 m_links[i].setAxisTop(0, 0., 0., 0.);
196 m_links[i].setAxisBottom(0, jointAxis);
197 m_links[i].m_eVector = parentComToThisPivotOffset;
198 m_links[i].m_dVector = thisPivotToThisComOffset;
199 m_links[i].m_cachedRotParentToThis = rotParentToThis;
202 m_links[i].m_dofCount = 1;
203 m_links[i].m_posVarCount = 1;
204 m_links[i].m_jointPos[0] = 0.f;
205 m_links[i].m_jointTorque[0] = 0.f;
207 if (disableParentCollision)
211 m_links[i].updateCacheMultiDof();
213 updateLinksDofOffsets();
216void btMultiBody::setupRevolute(
int i,
218 const btVector3 &inertia,
221 const btVector3 &jointAxis,
222 const btVector3 &parentComToThisPivotOffset,
223 const btVector3 &thisPivotToThisComOffset,
224 bool disableParentCollision)
229 m_links[i].m_mass = mass;
230 m_links[i].m_inertiaLocal = inertia;
231 m_links[i].m_parent = parent;
232 m_links[i].m_zeroRotParentToThis = rotParentToThis;
233 m_links[i].setAxisTop(0, jointAxis);
234 m_links[i].setAxisBottom(0, jointAxis.cross(thisPivotToThisComOffset));
235 m_links[i].m_dVector = thisPivotToThisComOffset;
236 m_links[i].m_eVector = parentComToThisPivotOffset;
239 m_links[i].m_dofCount = 1;
240 m_links[i].m_posVarCount = 1;
241 m_links[i].m_jointPos[0] = 0.f;
242 m_links[i].m_jointTorque[0] = 0.f;
244 if (disableParentCollision)
247 m_links[i].updateCacheMultiDof();
249 updateLinksDofOffsets();
252void btMultiBody::setupSpherical(
int i,
254 const btVector3 &inertia,
257 const btVector3 &parentComToThisPivotOffset,
258 const btVector3 &thisPivotToThisComOffset,
259 bool disableParentCollision)
264 m_links[i].m_mass = mass;
265 m_links[i].m_inertiaLocal = inertia;
266 m_links[i].m_parent = parent;
267 m_links[i].m_zeroRotParentToThis = rotParentToThis;
268 m_links[i].m_dVector = thisPivotToThisComOffset;
269 m_links[i].m_eVector = parentComToThisPivotOffset;
272 m_links[i].m_dofCount = 3;
273 m_links[i].m_posVarCount = 4;
274 m_links[i].setAxisTop(0, 1.f, 0.f, 0.f);
275 m_links[i].setAxisTop(1, 0.f, 1.f, 0.f);
276 m_links[i].setAxisTop(2, 0.f, 0.f, 1.f);
277 m_links[i].setAxisBottom(0, m_links[i].getAxisTop(0).
cross(thisPivotToThisComOffset));
278 m_links[i].setAxisBottom(1, m_links[i].getAxisTop(1).
cross(thisPivotToThisComOffset));
279 m_links[i].setAxisBottom(2, m_links[i].getAxisTop(2).
cross(thisPivotToThisComOffset));
280 m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
281 m_links[i].m_jointPos[3] = 1.f;
282 m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
284 if (disableParentCollision)
287 m_links[i].updateCacheMultiDof();
289 updateLinksDofOffsets();
292void btMultiBody::setupPlanar(
int i,
294 const btVector3 &inertia,
297 const btVector3 &rotationAxis,
298 const btVector3 &parentComToThisComOffset,
299 bool disableParentCollision)
304 m_links[i].m_mass = mass;
305 m_links[i].m_inertiaLocal = inertia;
306 m_links[i].m_parent = parent;
307 m_links[i].m_zeroRotParentToThis = rotParentToThis;
308 m_links[i].m_dVector.setZero();
309 m_links[i].m_eVector = parentComToThisComOffset;
312 btVector3 vecNonParallelToRotAxis(1, 0, 0);
313 if (rotationAxis.normalized().dot(vecNonParallelToRotAxis) > 0.999)
314 vecNonParallelToRotAxis.setValue(0, 1, 0);
318 m_links[i].m_dofCount = 3;
319 m_links[i].m_posVarCount = 3;
320 btVector3 n = rotationAxis.normalized();
321 m_links[i].setAxisTop(0, n[0], n[1], n[2]);
322 m_links[i].setAxisTop(1, 0, 0, 0);
323 m_links[i].setAxisTop(2, 0, 0, 0);
324 m_links[i].setAxisBottom(0, 0, 0, 0);
325 btVector3 cr = m_links[i].getAxisTop(0).cross(vecNonParallelToRotAxis);
326 m_links[i].setAxisBottom(1, cr[0], cr[1], cr[2]);
327 cr = m_links[i].getAxisBottom(1).cross(m_links[i].getAxisTop(0));
328 m_links[i].setAxisBottom(2, cr[0], cr[1], cr[2]);
329 m_links[i].m_jointPos[0] = m_links[i].m_jointPos[1] = m_links[i].m_jointPos[2] = 0.f;
330 m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = 0.f;
332 if (disableParentCollision)
335 m_links[i].updateCacheMultiDof();
337 updateLinksDofOffsets();
339 m_links[i].setAxisBottom(1, m_links[i].getAxisBottom(1).
normalized());
340 m_links[i].setAxisBottom(2, m_links[i].getAxisBottom(2).
normalized());
343void btMultiBody::finalizeMultiDof()
346 m_deltaV.
resize(6 + m_dofCount);
348 m_splitV.
resize(6 + m_dofCount);
349 m_realBuf.
resize(6 + m_dofCount + m_dofCount * m_dofCount + 6 + m_dofCount);
350 m_vectorBuf.
resize(2 * m_dofCount);
351 m_matrixBuf.
resize(m_links.size() + 1);
352 for (
int i = 0; i < m_vectorBuf.
size(); i++)
354 m_vectorBuf[i].setValue(0, 0, 0);
356 updateLinksDofOffsets();
359int btMultiBody::getParent(
int link_num)
const
361 return m_links[link_num].m_parent;
366 return m_links[i].m_mass;
369const btVector3 &btMultiBody::getLinkInertia(
int i)
const
371 return m_links[i].m_inertiaLocal;
376 return m_links[i].m_jointPos[0];
381 return m_realBuf[6 + m_links[i].m_dofOffset];
386 return &m_links[i].m_jointPos[0];
391 return &m_realBuf[6 + m_links[i].m_dofOffset];
394const btScalar *btMultiBody::getJointPosMultiDof(
int i)
const
396 return &m_links[i].m_jointPos[0];
399const btScalar *btMultiBody::getJointVelMultiDof(
int i)
const
401 return &m_realBuf[6 + m_links[i].m_dofOffset];
406 m_links[i].m_jointPos[0] = q;
407 m_links[i].updateCacheMultiDof();
411void btMultiBody::setJointPosMultiDof(
int i,
const double *q)
413 for (
int pos = 0;
pos < m_links[i].m_posVarCount; ++
pos)
416 m_links[i].updateCacheMultiDof();
419void btMultiBody::setJointPosMultiDof(
int i,
const float *q)
421 for (
int pos = 0;
pos < m_links[i].m_posVarCount; ++
pos)
424 m_links[i].updateCacheMultiDof();
431 m_realBuf[6 + m_links[i].m_dofOffset] = qdot;
434void btMultiBody::setJointVelMultiDof(
int i,
const double *qdot)
436 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
437 m_realBuf[6 + m_links[i].m_dofOffset + dof] = (
btScalar)qdot[dof];
440void btMultiBody::setJointVelMultiDof(
int i,
const float* qdot)
442 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
443 m_realBuf[6 + m_links[i].m_dofOffset + dof] = (
btScalar)qdot[dof];
446const btVector3 &btMultiBody::getRVector(
int i)
const
448 return m_links[i].m_cachedRVector;
453 return m_links[i].m_cachedRotParentToThis;
456const btVector3 &btMultiBody::getInterpolateRVector(
int i)
const
458 return m_links[i].m_cachedRVector_interpolate;
461const btQuaternion &btMultiBody::getInterpolateParentToLocalRot(
int i)
const
463 return m_links[i].m_cachedRotParentToThis_interpolate;
466btVector3 btMultiBody::localPosToWorld(
int i,
const btVector3 &local_pos)
const
470 if ((i < -1) || (i >= m_links.size()))
475 btVector3 result = local_pos;
491btVector3 btMultiBody::worldPosToLocal(
int i,
const btVector3 &world_pos)
const
495 if ((i < -1) || (i >= m_links.size()))
512btVector3 btMultiBody::localDirToWorld(
int i,
const btVector3 &local_dir)
const
516 if ((i < -1) || (i >= m_links.size()))
521 btVector3 result = local_dir;
531btVector3 btMultiBody::worldDirToLocal(
int i,
const btVector3 &world_dir)
const
535 if ((i < -1) || (i >= m_links.size()))
553 btVector3 frameInWorld0 =
localDirToWorld(i, local_frame.getColumn(0));
554 btVector3 frameInWorld1 =
localDirToWorld(i, local_frame.getColumn(1));
555 btVector3 frameInWorld2 =
localDirToWorld(i, local_frame.getColumn(2));
556 result.setValue(frameInWorld0[0], frameInWorld1[0], frameInWorld2[0], frameInWorld0[1], frameInWorld1[1], frameInWorld2[1], frameInWorld0[2], frameInWorld1[2], frameInWorld2[2]);
560void btMultiBody::compTreeLinkVelocities(btVector3 *omega, btVector3 *vel)
const
568 for (
int i = 0; i < num_links; ++i)
575 omega[parent + 1], vel[parent + 1],
576 omega[i + 1], vel[i + 1]);
580 for (
int dof = 0; dof < link.
m_dofCount; ++dof)
582 omega[i + 1] += jointVel[dof] * link.
getAxisTop(dof);
589void btMultiBody::clearConstraintForces()
591 m_baseConstraintForce.setValue(0, 0, 0);
592 m_baseConstraintTorque.setValue(0, 0, 0);
596 m_links[i].m_appliedConstraintForce.setValue(0, 0, 0);
597 m_links[i].m_appliedConstraintTorque.setValue(0, 0, 0);
600void btMultiBody::clearForcesAndTorques()
602 m_baseForce.setValue(0, 0, 0);
603 m_baseTorque.setValue(0, 0, 0);
607 m_links[i].m_appliedForce.setValue(0, 0, 0);
608 m_links[i].m_appliedTorque.setValue(0, 0, 0);
609 m_links[i].m_jointTorque[0] = m_links[i].m_jointTorque[1] = m_links[i].m_jointTorque[2] = m_links[i].m_jointTorque[3] = m_links[i].m_jointTorque[4] = m_links[i].m_jointTorque[5] = 0.f;
613void btMultiBody::clearVelocities()
620void btMultiBody::addLinkForce(
int i,
const btVector3 &f)
622 m_links[i].m_appliedForce += f;
625void btMultiBody::addLinkTorque(
int i,
const btVector3 &t)
627 m_links[i].m_appliedTorque += t;
630void btMultiBody::addLinkConstraintForce(
int i,
const btVector3 &f)
632 m_links[i].m_appliedConstraintForce += f;
635void btMultiBody::addLinkConstraintTorque(
int i,
const btVector3 &t)
637 m_links[i].m_appliedConstraintTorque += t;
642 m_links[i].m_jointTorque[0] += Q;
645void btMultiBody::addJointTorqueMultiDof(
int i,
int dof,
btScalar Q)
647 m_links[i].m_jointTorque[dof] += Q;
650void btMultiBody::addJointTorqueMultiDof(
int i,
const btScalar *Q)
652 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
653 m_links[i].m_jointTorque[dof] = Q[dof];
656const btVector3 &btMultiBody::getLinkForce(
int i)
const
658 return m_links[i].m_appliedForce;
661const btVector3 &btMultiBody::getLinkTorque(
int i)
const
663 return m_links[i].m_appliedTorque;
668 return m_links[i].m_jointTorque[0];
671btScalar *btMultiBody::getJointTorqueMultiDof(
int i)
673 return &m_links[i].m_jointTorque[0];
692 row1[0], row1[1], row1[2],
693 row2[0], row2[1], row2[2]);
697#define vecMulVecTranspose(v0, v1Transposed) outerProduct(v0, v1Transposed)
700void btMultiBody::computeAccelerationsArticulatedBodyAlgorithmMultiDof(
btScalar dt,
704 bool isConstraintPass,
705 bool jointFeedbackInWorldSpace,
706 bool jointFeedbackInJointFrame)
722 m_internalNeedsJointFeedback =
false;
738 scratch_r.
resize(2 * m_dofCount + 7);
739 scratch_v.
resize(8 * num_links + 6);
740 scratch_m.
resize(4 * num_links + 4);
743 btScalar *output = &scratch_r[m_dofCount];
744 btVector3 *v_ptr = &scratch_v[0];
748 v_ptr += num_links * 2 + 2;
752 v_ptr += num_links * 2 + 2;
756 v_ptr += num_links * 2;
769 v_ptr += num_links * 2 + 2;
772 btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
799 spatVel[0].
setVector(rot_from_parent[0] * base_omega, rot_from_parent[0] * base_vel);
807 const btVector3 &baseForce = isConstraintPass ? m_baseConstraintForce : m_baseForce;
808 const btVector3 &baseTorque = isConstraintPass ? m_baseConstraintTorque : m_baseTorque;
810 zeroAccSpatFrc[0].
setVector(-(rot_from_parent[0] * baseTorque), -(rot_from_parent[0] * baseForce));
813 const btScalar linDampMult = 1., angDampMult = 1.;
814 zeroAccSpatFrc[0].
addVector(angDampMult * m_baseInertia * spatVel[0].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[0].getAngular().
safeNorm()),
815 linDampMult * m_baseMass * spatVel[0].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[0].getLinear().
safeNorm()));
820 zeroAccSpatFrc[0].
addAngular(spatVel[0].getAngular().
cross(m_baseInertia * spatVel[0].getAngular()));
822 zeroAccSpatFrc[0].
addLinear(m_baseMass * spatVel[0].getAngular().
cross(spatVel[0].getLinear()));
833 0, m_baseInertia[1], 0,
834 0, 0, m_baseInertia[2]));
836 rot_from_world[0] = rot_from_parent[0];
839 for (
int i = 0; i < num_links; ++i)
841 const int parent = m_links[i].m_parent;
842 rot_from_parent[i + 1] =
btMatrix3x3(m_links[i].m_cachedRotParentToThis);
843 rot_from_world[i + 1] = rot_from_parent[i + 1] * rot_from_world[parent + 1];
845 fromParent.
m_rotMat = rot_from_parent[i + 1];
846 fromParent.
m_trnVec = m_links[i].m_cachedRVector;
847 fromWorld.
m_rotMat = rot_from_world[i + 1];
848 fromParent.
transform(spatVel[parent + 1], spatVel[i + 1]);
852 if (!m_useGlobalVelocities)
856 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
860 spatVel[i + 1] += spatJointVel;
873 spatVel[i + 1].
cross(spatJointVel, spatCoriolisAcc[i]);
878 btVector3 linkAppliedForce = isConstraintPass ? m_links[i].m_appliedConstraintForce : m_links[i].m_appliedForce;
879 btVector3 linkAppliedTorque = isConstraintPass ? m_links[i].m_appliedConstraintTorque : m_links[i].m_appliedTorque;
881 zeroAccSpatFrc[i + 1].
setVector(-(rot_from_world[i + 1] * linkAppliedTorque), -(rot_from_world[i + 1] * linkAppliedForce));
886 b3Printf(
"stepVelocitiesMultiDof zeroAccSpatFrc[%d] linear:%f,%f,%f, angular:%f,%f,%f",
888 zeroAccSpatFrc[i+1].m_topVec[0],
889 zeroAccSpatFrc[i+1].m_topVec[1],
890 zeroAccSpatFrc[i+1].m_topVec[2],
892 zeroAccSpatFrc[i+1].m_bottomVec[0],
893 zeroAccSpatFrc[i+1].m_bottomVec[1],
894 zeroAccSpatFrc[i+1].m_bottomVec[2]);
899 btScalar linDampMult = 1., angDampMult = 1.;
900 zeroAccSpatFrc[i + 1].
addVector(angDampMult * m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular() * (DAMPING_K1_ANGULAR + DAMPING_K2_ANGULAR * spatVel[i + 1].getAngular().
safeNorm()),
901 linDampMult * m_links[i].m_mass * spatVel[i + 1].getLinear() * (DAMPING_K1_LINEAR + DAMPING_K2_LINEAR * spatVel[i + 1].getLinear().
safeNorm()));
908 0, m_links[i].m_mass, 0,
909 0, 0, m_links[i].m_mass),
912 0, m_links[i].m_inertiaLocal[1], 0,
913 0, 0, m_links[i].m_inertiaLocal[2]));
917 zeroAccSpatFrc[i + 1].
addAngular(spatVel[i + 1].getAngular().
cross(m_links[i].m_inertiaLocal * spatVel[i + 1].getAngular()));
919 zeroAccSpatFrc[i + 1].
addLinear(m_links[i].m_mass * spatVel[i + 1].getAngular().
cross(spatVel[i + 1].getLinear()));
938 for (
int i = num_links - 1; i >= 0; --i)
940 const int parent = m_links[i].m_parent;
941 fromParent.
m_rotMat = rot_from_parent[i + 1];
942 fromParent.
m_trnVec = m_links[i].m_cachedRVector;
944 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
948 hDof = spatInertia[i + 1] * m_links[i].m_axes[dof];
950 Y[m_links[i].m_dofOffset + dof] = m_links[i].m_jointTorque[dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]) - spatCoriolisAcc[i].
dot(hDof);
952 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
954 btScalar *D_row = &D[dof * m_links[i].m_dofCount];
955 for (
int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
958 D_row[dof2] = m_links[i].m_axes[dof].dot(hDof2);
962 btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
963 switch (m_links[i].m_jointType)
970 invDi[0] = 1.0f / D[0];
981 const btMatrix3x3 D3x3(D[0], D[1], D[2], D[3], D[4], D[5], D[6], D[7], D[8]);
985 for (
int row = 0; row < 3; ++row)
989 invDi[row * 3 +
col] = invD3x3[row][
col];
1001 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1003 spatForceVecTemps[dof].
setZero();
1005 for (
int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
1009 spatForceVecTemps[dof] += hDof2 * invDi[dof2 * m_links[i].m_dofCount + dof];
1013 dyadTemp = spatInertia[i + 1];
1016 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1025 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1027 invD_times_Y[dof] = 0.f;
1029 for (
int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
1031 invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] *
Y[m_links[i].m_dofOffset + dof2];
1035 spatForceVecTemps[0] = zeroAccSpatFrc[i + 1] + spatInertia[i + 1] * spatCoriolisAcc[i];
1037 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1041 spatForceVecTemps[0] += hDof * invD_times_Y[dof];
1046 zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1];
1060 m_cachedInertiaValid =
true;
1064 m_cachedInertiaLowerRight = spatInertia[0].
m_topLeftMat.transpose();
1067 solveImatrix(zeroAccSpatFrc[0], result);
1072 for (
int i = 0; i < num_links; ++i)
1080 const int parent = m_links[i].m_parent;
1081 fromParent.
m_rotMat = rot_from_parent[i + 1];
1082 fromParent.
m_trnVec = m_links[i].m_cachedRVector;
1084 fromParent.
transform(spatAcc[parent + 1], spatAcc[i + 1]);
1086 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1090 Y_minus_hT_a[dof] =
Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].
dot(hDof);
1093 btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
1095 mulMatrix(invDi, Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
1097 spatAcc[i + 1] += spatCoriolisAcc[i];
1099 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1100 spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
1104 m_internalNeedsJointFeedback =
true;
1106 btVector3 angularBotVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_bottomVec;
1107 btVector3 linearTopVec = (spatInertia[i + 1] * spatAcc[i + 1] + zeroAccSpatFrc[i + 1]).m_topVec;
1109 if (jointFeedbackInJointFrame)
1114 angularBotVec = angularBotVec - linearTopVec.cross(m_links[i].m_dVector);
1117 if (jointFeedbackInWorldSpace)
1119 if (isConstraintPass)
1121 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec;
1122 m_links[i].m_jointFeedback->m_reactionForces.m_topVec += m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec;
1126 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = m_links[i].m_cachedWorldTransform.getBasis() * angularBotVec;
1127 m_links[i].m_jointFeedback->m_reactionForces.m_topVec = m_links[i].m_cachedWorldTransform.getBasis() * linearTopVec;
1132 if (isConstraintPass)
1134 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec += angularBotVec;
1135 m_links[i].m_jointFeedback->m_reactionForces.m_topVec += linearTopVec;
1139 m_links[i].m_jointFeedback->m_reactionForces.m_bottomVec = angularBotVec;
1140 m_links[i].m_jointFeedback->m_reactionForces.m_topVec = linearTopVec;
1147 const btVector3 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].
getAngular();
1148 output[0] = omegadot_out[0];
1149 output[1] = omegadot_out[1];
1150 output[2] = omegadot_out[2];
1152 const btVector3 vdot_out = rot_from_parent[0].transpose() * (spatAcc[0].
getLinear() + spatVel[0].
getAngular().cross(spatVel[0].getLinear()));
1153 output[3] = vdot_out[0];
1154 output[4] = vdot_out[1];
1155 output[5] = vdot_out[2];
1177 if (!isConstraintPass)
1210 if (m_useGlobalVelocities)
1212 for (
int i = 0; i < num_links; ++i)
1214 const int parent = m_links[i].m_parent;
1218 fromParent.
m_rotMat = rot_from_parent[i + 1];
1219 fromParent.
m_trnVec = m_links[i].m_cachedRVector;
1220 fromWorld.
m_rotMat = rot_from_world[i + 1];
1223 fromParent.
transform(spatVel[parent + 1], spatVel[i + 1]);
1231 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1235 spatVel[i + 1] += spatJointVel;
1243void btMultiBody::solveImatrix(
const btVector3 &rhs_top,
const btVector3 &rhs_bot,
btScalar result[6])
const
1253 result[0] = rhs_bot[0] / m_baseInertia[0];
1254 result[1] = rhs_bot[1] / m_baseInertia[1];
1255 result[2] = rhs_bot[2] / m_baseInertia[2];
1265 result[3] = rhs_top[0] / m_baseMass;
1266 result[4] = rhs_top[1] / m_baseMass;
1267 result[5] = rhs_top[2] / m_baseMass;
1278 if (!m_cachedInertiaValid)
1280 for (
int i = 0; i < 6; i++)
1288 btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f;
1289 btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
1290 btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).
inverse();
1291 tmp = invIupper_right * m_cachedInertiaLowerRight;
1294 tmp = m_cachedInertiaTopLeft * invI_upper_left;
1302 btVector3 vtop = invI_upper_left * rhs_top;
1304 tmp = invIupper_right * rhs_bot;
1306 btVector3 vbot = invI_lower_left * rhs_top;
1307 tmp = invI_lower_right * rhs_bot;
1309 result[0] = vtop[0];
1310 result[1] = vtop[1];
1311 result[2] = vtop[2];
1312 result[3] = vbot[0];
1313 result[4] = vbot[1];
1314 result[5] = vbot[2];
1327 result.setAngular(
rhs.getAngular() / m_baseInertia);
1335 result.setLinear(
rhs.getLinear() / m_baseMass);
1346 if (!m_cachedInertiaValid)
1353 btMatrix3x3 Binv = m_cachedInertiaTopRight.inverse() * -1.f;
1354 btMatrix3x3 tmp = m_cachedInertiaLowerRight * Binv;
1355 btMatrix3x3 invIupper_right = (tmp * m_cachedInertiaTopLeft + m_cachedInertiaLowerLeft).
inverse();
1356 tmp = invIupper_right * m_cachedInertiaLowerRight;
1359 tmp = m_cachedInertiaTopLeft * invI_upper_left;
1367 btVector3 vtop = invI_upper_left *
rhs.getLinear();
1369 tmp = invIupper_right *
rhs.getAngular();
1371 btVector3 vbot = invI_lower_left *
rhs.getLinear();
1372 tmp = invI_lower_right *
rhs.getAngular();
1374 result.setVector(vtop, vbot);
1379void btMultiBody::mulMatrix(
btScalar *pA,
btScalar *pB,
int rowsA,
int colsA,
int rowsB,
int colsB,
btScalar *pC)
const
1381 for (
int row = 0; row < rowsA; row++)
1385 pC[row * colsB +
col] = 0.f;
1386 for (
int inner = 0; inner < rowsB; inner++)
1388 pC[row * colsB +
col] += pA[row * colsA + inner] * pB[
col + inner * colsB];
1401 scratch_r.
resize(m_dofCount);
1402 scratch_v.
resize(4 * num_links + 4);
1404 btScalar *r_ptr = m_dofCount ? &scratch_r[0] : 0;
1405 btVector3 *v_ptr = &scratch_v[0];
1409 v_ptr += num_links * 2 + 2;
1412 const btMatrix3x3 *rot_from_parent = &m_matrixBuf[0];
1418 v_ptr += num_links * 2 + 2;
1421 const btScalar *invD = m_dofCount > 0 ? &m_realBuf[6 + m_dofCount] : 0;
1444 fromParent.
m_rotMat = rot_from_parent[0];
1447 for (
int i = 0; i < num_links; ++i)
1449 zeroAccSpatFrc[i + 1].
setZero();
1454 for (
int i = num_links - 1; i >= 0; --i)
1456 const int parent = m_links[i].m_parent;
1457 fromParent.
m_rotMat = rot_from_parent[i + 1];
1458 fromParent.
m_trnVec = m_links[i].m_cachedRVector;
1460 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1462 Y[m_links[i].m_dofOffset + dof] = force[6 + m_links[i].m_dofOffset + dof] - m_links[i].m_axes[dof].dot(zeroAccSpatFrc[i + 1]);
1465 btVector3 in_top, in_bottom, out_top, out_bottom;
1466 const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
1468 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1470 invD_times_Y[dof] = 0.f;
1472 for (
int dof2 = 0; dof2 < m_links[i].m_dofCount; ++dof2)
1474 invD_times_Y[dof] += invDi[dof * m_links[i].m_dofCount + dof2] *
Y[m_links[i].m_dofOffset + dof2];
1479 spatForceVecTemps[0] = zeroAccSpatFrc[i + 1];
1481 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1485 spatForceVecTemps[0] += hDof * invD_times_Y[dof];
1490 zeroAccSpatFrc[parent + 1] += spatForceVecTemps[1];
1494 btScalar *joint_accel = output + 6;
1505 solveImatrix(zeroAccSpatFrc[0], result);
1510 for (
int i = 0; i < num_links; ++i)
1512 const int parent = m_links[i].m_parent;
1513 fromParent.
m_rotMat = rot_from_parent[i + 1];
1514 fromParent.
m_trnVec = m_links[i].m_cachedRVector;
1516 fromParent.
transform(spatAcc[parent + 1], spatAcc[i + 1]);
1518 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1522 Y_minus_hT_a[dof] =
Y[m_links[i].m_dofOffset + dof] - spatAcc[i + 1].
dot(hDof);
1525 const btScalar *invDi = &invD[m_links[i].m_dofOffset * m_links[i].m_dofOffset];
1526 mulMatrix(
const_cast<btScalar *
>(invDi), Y_minus_hT_a, m_links[i].m_dofCount, m_links[i].m_dofCount, m_links[i].m_dofCount, 1, &joint_accel[m_links[i].m_dofOffset]);
1528 for (
int dof = 0; dof < m_links[i].m_dofCount; ++dof)
1529 spatAcc[i + 1] += m_links[i].m_axes[dof] * joint_accel[m_links[i].m_dofOffset + dof];
1533 btVector3 omegadot_out;
1534 omegadot_out = rot_from_parent[0].transpose() * spatAcc[0].
getAngular();
1535 output[0] = omegadot_out[0];
1536 output[1] = omegadot_out[1];
1537 output[2] = omegadot_out[2];
1540 vdot_out = rot_from_parent[0].transpose() * spatAcc[0].
getLinear();
1541 output[3] = vdot_out[0];
1542 output[4] = vdot_out[1];
1543 output[5] = vdot_out[2];
1560 btScalar *pBaseVel = &m_realBuf[3];
1563 for (
int i = 0; i < 3; ++i)
1565 m_basePos_interpolate[i] = m_basePos[i];
1567 pBasePos = m_basePos_interpolate;
1569 pBasePos[0] += dt * pBaseVel[0];
1570 pBasePos[1] += dt * pBaseVel[1];
1571 pBasePos[2] += dt * pBaseVel[2];
1625 for (
int i = 0; i < 4; ++i)
1627 m_baseQuat_interpolate[i] = m_baseQuat[i];
1629 pBaseQuat = m_baseQuat_interpolate;
1631 btScalar *pBaseOmega = &m_realBuf[0];
1634 baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
1635 btVector3 baseOmega;
1636 baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
1637 pQuatUpdateFun(baseOmega, baseQuat,
true, dt);
1638 pBaseQuat[0] = baseQuat.x();
1639 pBaseQuat[1] = baseQuat.y();
1640 pBaseQuat[2] = baseQuat.z();
1641 pBaseQuat[3] = baseQuat.w();
1644 for (
int i = 0; i < num_links; ++i)
1647 pJointPos = &m_links[i].m_jointPos_interpolate[0];
1651 switch (m_links[i].m_jointType)
1657 pJointPos[0] = m_links[i].m_jointPos[0];
1659 pJointPos[0] += dt * jointVel;
1666 for (
int j = 0; j < 4; ++j)
1668 pJointPos[j] = m_links[i].m_jointPos[j];
1672 jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
1674 jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
1675 pQuatUpdateFun(jointVel, jointOri,
false, dt);
1676 pJointPos[0] = jointOri.x();
1677 pJointPos[1] = jointOri.y();
1678 pJointPos[2] = jointOri.z();
1679 pJointPos[3] = jointOri.w();
1684 for (
int j = 0; j < 3; ++j)
1686 pJointPos[j] = m_links[i].m_jointPos[j];
1691 btVector3 no_q0_coors_qd1qd2 =
quatRotate(
btQuaternion(m_links[i].getAxisTop(0), pJointPos[0]), q0_coors_qd1qd2);
1692 pJointPos[1] += m_links[i].getAxisBottom(1).dot(no_q0_coors_qd1qd2) * dt;
1693 pJointPos[2] += m_links[i].getAxisBottom(2).dot(no_q0_coors_qd1qd2) * dt;
1701 m_links[i].updateInterpolationCacheMultiDof();
1712 btScalar *pBasePos = (pq ? &pq[4] : m_basePos);
1713 btScalar *pBaseVel = (pqd ? &pqd[3] : &m_realBuf[3]);
1715 pBasePos[0] += dt * pBaseVel[0];
1716 pBasePos[1] += dt * pBaseVel[1];
1717 pBasePos[2] += dt * pBaseVel[2];
1768 btScalar *pBaseQuat = pq ? pq : m_baseQuat;
1769 btScalar *pBaseOmega = pqd ? pqd : &m_realBuf[0];
1772 baseQuat.setValue(pBaseQuat[0], pBaseQuat[1], pBaseQuat[2], pBaseQuat[3]);
1773 btVector3 baseOmega;
1774 baseOmega.setValue(pBaseOmega[0], pBaseOmega[1], pBaseOmega[2]);
1775 pQuatUpdateFun(baseOmega, baseQuat,
true, dt);
1776 pBaseQuat[0] = baseQuat.x();
1777 pBaseQuat[1] = baseQuat.y();
1778 pBaseQuat[2] = baseQuat.z();
1779 pBaseQuat[3] = baseQuat.w();
1791 for (
int i = 0; i < num_links; ++i)
1794 pJointPos= (pq ? pq : &m_links[i].m_jointPos[0]);
1798 switch (m_links[i].m_jointType)
1805 pJointPos[0] += dt * jointVel;
1812 jointVel.setValue(pJointVel[0], pJointVel[1], pJointVel[2]);
1814 jointOri.setValue(pJointPos[0], pJointPos[1], pJointPos[2], pJointPos[3]);
1815 pQuatUpdateFun(jointVel, jointOri,
false, dt);
1816 pJointPos[0] = jointOri.x();
1817 pJointPos[1] = jointOri.y();
1818 pJointPos[2] = jointOri.z();
1819 pJointPos[3] = jointOri.w();
1827 btVector3 no_q0_coors_qd1qd2 =
quatRotate(
btQuaternion(m_links[i].getAxisTop(0), pJointPos[0]), q0_coors_qd1qd2);
1828 pJointPos[1] += m_links[i].getAxisBottom(1).dot(no_q0_coors_qd1qd2) * dt;
1829 pJointPos[2] += m_links[i].getAxisBottom(2).dot(no_q0_coors_qd1qd2) * dt;
1838 m_links[i].updateCacheMultiDof(pq);
1841 pq += m_links[i].m_posVarCount;
1843 pqd += m_links[i].m_dofCount;
1847void btMultiBody::fillConstraintJacobianMultiDof(
int link,
1848 const btVector3 &contact_point,
1849 const btVector3 &normal_ang,
1850 const btVector3 &normal_lin,
1859 scratch_v.
resize(3 * num_links + 3);
1860 scratch_m.
resize(num_links + 1);
1862 btVector3 *v_ptr = &scratch_v[0];
1863 btVector3 *p_minus_com_local = v_ptr;
1864 v_ptr += num_links + 1;
1865 btVector3 *n_local_lin = v_ptr;
1866 v_ptr += num_links + 1;
1867 btVector3 *n_local_ang = v_ptr;
1868 v_ptr += num_links + 1;
1874 scratch_r1.
resize(m_dofCount+num_links);
1875 btScalar * results = m_dofCount > 0 ? &scratch_r1[0] : 0;
1876 btScalar* links = num_links? &scratch_r1[m_dofCount] : 0;
1877 int numLinksChildToRoot=0;
1881 links[numLinksChildToRoot++]=
l;
1882 l = m_links[
l].m_parent;
1887 const btVector3 p_minus_com_world = contact_point - m_basePos;
1888 const btVector3 &normal_lin_world = normal_lin;
1889 const btVector3 &normal_ang_world = normal_ang;
1894 btVector3 omega_coeffs_world;
1895 omega_coeffs_world = p_minus_com_world.cross(normal_lin_world);
1896 jac[0] = omega_coeffs_world[0] + normal_ang_world[0];
1897 jac[1] = omega_coeffs_world[1] + normal_ang_world[1];
1898 jac[2] = omega_coeffs_world[2] + normal_ang_world[2];
1900 jac[3] = normal_lin_world[0];
1901 jac[4] = normal_lin_world[1];
1902 jac[5] = normal_lin_world[2];
1905 p_minus_com_local[0] = rot_from_world[0] * p_minus_com_world;
1906 n_local_lin[0] = rot_from_world[0] * normal_lin_world;
1907 n_local_ang[0] = rot_from_world[0] * normal_ang_world;
1910 for (
int i = 6; i < 6 + m_dofCount; ++i)
1916 if (num_links > 0 && link > -1)
1922 for (
int a = 0; a < numLinksChildToRoot; a++)
1924 int i = links[numLinksChildToRoot-1-a];
1926 const int parent = m_links[i].m_parent;
1927 const btMatrix3x3 mtx(m_links[i].m_cachedRotParentToThis);
1928 rot_from_world[i + 1] = mtx * rot_from_world[parent + 1];
1930 n_local_lin[i + 1] = mtx * n_local_lin[parent + 1];
1931 n_local_ang[i + 1] = mtx * n_local_ang[parent + 1];
1932 p_minus_com_local[i + 1] = mtx * p_minus_com_local[parent + 1] - m_links[i].m_cachedRVector;
1935 switch (m_links[i].m_jointType)
1939 results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).
cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0));
1940 results[m_links[i].m_dofOffset] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0));
1945 results[m_links[i].m_dofOffset] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(0));
1950 results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).
cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(0));
1951 results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(1).
cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(1));
1952 results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(2).
cross(p_minus_com_local[i + 1]) + m_links[i].getAxisBottom(2));
1954 results[m_links[i].m_dofOffset + 0] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(0));
1955 results[m_links[i].m_dofOffset + 1] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(1));
1956 results[m_links[i].m_dofOffset + 2] += n_local_ang[i + 1].dot(m_links[i].getAxisTop(2));
1962 results[m_links[i].m_dofOffset + 0] = n_local_lin[i + 1].dot(m_links[i].getAxisTop(0).
cross(p_minus_com_local[i + 1]));
1963 results[m_links[i].m_dofOffset + 1] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(1));
1964 results[m_links[i].m_dofOffset + 2] = n_local_lin[i + 1].dot(m_links[i].getAxisBottom(2));
1978 for (
int dof = 0; dof < m_links[link].m_dofCount; ++dof)
1980 jac[6 + m_links[link].m_dofOffset + dof] = results[m_links[link].m_dofOffset + dof];
1984 link = m_links[link].m_parent;
1990void btMultiBody::wakeUp()
1996void btMultiBody::goToSleep()
2001void btMultiBody::checkMotionAndSleepIfRequired(
btScalar timestep)
2016 for (
int i = 0; i < 6 + m_dofCount; ++i)
2017 motion += m_realBuf[i] * m_realBuf[i];
2020 if (motion < SLEEP_EPSILON)
2022 m_sleepTimer += timestep;
2023 if (m_sleepTimer > SLEEP_TIMEOUT)
2048 for (
int i = 0; i < num_links; ++i)
2050 rot_from_parent[i + 1] =
btMatrix3x3(m_links[i].m_cachedRotParentToThis);
2055 world_to_local.
resize(nLinks + 1);
2056 local_origin.
resize(nLinks + 1);
2070 int index = link + 1;
2072 btVector3 posr = local_origin[index];
2073 btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
2077 tr.setRotation(
btQuaternion(quat[0], quat[1], quat[2], quat[3]));
2092 btVector3 posr = local_origin[0];
2094 btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
2098 tr.setRotation(
btQuaternion(quat[0], quat[1], quat[2], quat[3]));
2119 int index = link + 1;
2121 btVector3 posr = local_origin[index];
2123 btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
2127 tr.setRotation(
btQuaternion(quat[0], quat[1], quat[2], quat[3]));
2129 col->setWorldTransform(tr);
2130 col->setInterpolationWorldTransform(tr);
2145 btVector3 posr = local_origin[0];
2147 btScalar quat[4] = {-world_to_local[0].x(), -world_to_local[0].y(), -world_to_local[0].z(), world_to_local[0].w()};
2151 tr.setRotation(
btQuaternion(quat[0], quat[1], quat[2], quat[3]));
2171 int index = link + 1;
2173 btVector3 posr = local_origin[index];
2175 btScalar quat[4] = {-world_to_local[index].x(), -world_to_local[index].y(), -world_to_local[index].z(), world_to_local[index].w()};
2179 tr.setRotation(
btQuaternion(quat[0], quat[1], quat[2], quat[3]));
2181 col->setInterpolationWorldTransform(tr);
2186int btMultiBody::calculateSerializeBufferSize()
const
2193const char *btMultiBody::serialize(
void *dataBuffer,
class btSerializer *serializer)
const
2196 getBasePos().serialize(mbd->m_baseWorldPosition);
2198 getBaseVel().serialize(mbd->m_baseLinearVelocity);
2206 if (mbd->m_baseName)
2212 if (mbd->m_numLinks)
2215 int numElem = mbd->m_numLinks;
2218 for (
int i = 0; i < numElem; i++, memPtr++)
2253 for (
int posvar = 0; posvar < numPosVar; posvar++)
2261 if (memPtr->m_linkName)
2269 if (memPtr->m_jointName)
2281#ifdef BT_USE_DOUBLE_PRECISION
2282 memset(mbd->m_padding, 0,
sizeof(mbd->m_padding));
ATTR_WARN_UNUSED_RESULT const BMLoop * l
#define btCollisionObjectData
void * m_userObjectPointer
users can point to their objects, m_userPointer is not used by Bullet, see setUserPointer/getUserPoin...
btScalar m_angularDamping
btMatrix3x3 inverse() const
Return the inverse of the matrix.
btMatrix3x3
The btMatrix3x3 class implements a 3x3 rotation matrix, to perform linear algebra in combination with...
btMatrix3x3 transpose() const
Return the transpose of the matrix.
@ BT_MULTIBODYLINKFLAGS_DISABLE_PARENT_COLLISION
btMatrix3x3 outerProduct(const btVector3 &v0, const btVector3 &v1)
const btVector3 & getBaseInertia() const
#define btMultiBodyDataName
const btVector3 & getBasePos() const
btScalar getBaseMass() const
const btQuaternion & getInterpolateParentToLocalRot(int i) const
const btQuaternion & getInterpolateWorldToBaseRot() const
btVector3 worldDirToLocal(int i, const btVector3 &world_dir) const
btVector3 getBaseOmega() const
void applyDeltaVeeMultiDof(const btScalar *delta_vee, btScalar multiplier)
const btVector3 getBaseVel() const
const btVector3 & getRVector(int i) const
const btVector3 & getInterpolateBasePos() const
btVector3 worldPosToLocal(int i, const btVector3 &world_pos) const
const btVector3 & getInterpolateRVector(int i) const
#define btMultiBodyData
serialization data, don't change them if you are not familiar with the details of the serialization m...
const btMultiBodyLinkCollider * getBaseCollider() const
const btMultibodyLink & getLink(int index) const
int getParent(int link_num) const
#define btMultiBodyLinkData
void clearConstraintForces()
#define btMultiBodyLinkDataName
static void spatialTransform(const btMatrix3x3 &rotation_matrix, const btVector3 &displacement, const btVector3 &top_in, const btVector3 &bottom_in, btVector3 &top_out, btVector3 &bottom_out)
btScalar * getJointVelMultiDof(int i)
const btQuaternion & getParentToLocalRot(int i) const
btVector3 localDirToWorld(int i, const btVector3 &local_dir) const
const btQuaternion & getWorldToBaseRot() const
void clearForcesAndTorques()
SIMD_FORCE_INLINE btVector3 quatRotate(const btQuaternion &rotation, const btVector3 &v)
bool gDisableDeactivation
SIMD_FORCE_INLINE btScalar btCos(btScalar x)
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
SIMD_FORCE_INLINE btScalar btSin(btScalar x)
void symmetricSpatialOuterProduct(const SpatialVectorType &a, const SpatialVectorType &b, btSymmetricSpatialDyad &out)
btJointFeedback * m_jointFeedback
SIMD_FORCE_INLINE btScalar safeNorm() const
Return the norm (length) of the vector.
btVector3
btVector3 can be used to represent 3D points and vectors. It has an un-used w component to suit 16-by...
SIMD_FORCE_INLINE btVector3 normalized() const
Return a normalized version of this vector.
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
SIMD_FORCE_INLINE void resize(int newsize, const T &fillData=T())
The btQuaternion implements quaternion to perform linear algebra rotations in combination with btMatr...
SIMD_FORCE_INLINE void serialize(struct btQuaternionData &dataOut) const
btQuaternion inverse() const
Return the inverse of this quaternion.
btQuaternion & normalize()
Normalize the quaternion Such that x^2 + y^2 + z^2 +w^2 = 1.
virtual btChunk * allocate(size_t size, int numElements)=0
virtual void * getUniquePointer(void *oldPtr)=0
virtual void serializeName(const char *ptr)=0
virtual const char * findNameForPointer(const void *ptr) const =0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
local_group_size(16, 16) .push_constant(Type rhs
ccl_device_inline float cross(const float2 a, const float2 b)
btQuaternion m_zeroRotParentToThis
class btMultiBodyLinkCollider * m_collider
btQuaternion m_cachedRotParentToThis
const btVector3 & getAxisTop(int dof) const
btScalar m_jointUpperLimit
const btVector3 & getAxisBottom(int dof) const
eFeatherstoneJointType m_jointType
btScalar m_jointLowerLimit
btSpatialMotionVector m_absFrameTotVelocity
btTransform m_cachedWorldTransform
btScalar m_jointMaxVelocity
btScalar m_jointTorque[6]
btSpatialMotionVector m_absFrameLocVelocity
btVector3 m_cachedRVector
void addLinear(const btVector3 &linear)
void addVector(const btVector3 &angular, const btVector3 &linear)
void addAngular(const btVector3 &angular)
void setVector(const btVector3 &angular, const btVector3 &linear)
const btVector3 & getLinear() const
void cross(const SpatialVectorType &b, SpatialVectorType &out) const
const btVector3 & getAngular() const
btScalar dot(const btSpatialForceVector &b) const
void setVector(const btVector3 &angular, const btVector3 &linear)
btMatrix3x3 m_topRightMat
btMatrix3x3 m_bottomLeftMat
void setMatrix(const btMatrix3x3 &topLeftMat, const btMatrix3x3 &topRightMat, const btMatrix3x3 &bottomLeftMat)