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libmv
multiview
triangulation.cc
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// Copyright (c) 2007, 2008 libmv authors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to
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// deal in the Software without restriction, including without limitation the
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// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
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// sell copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
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// IN THE SOFTWARE.
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#include "
libmv/multiview/triangulation.h
"
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#include "
libmv/multiview/projection.h
"
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#include "
libmv/numeric/numeric.h
"
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namespace
libmv
{
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// HZ 12.2 pag.312
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void
TriangulateDLT
(
const
Mat34
& P1,
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const
Vec2
& x1,
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const
Mat34
& P2,
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const
Vec2
& x2,
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Vec4
* X_homogeneous) {
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Mat4
design;
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for
(
int
i = 0; i < 4; ++i) {
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design(0, i) = x1(0) * P1(2, i) - P1(0, i);
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design(1, i) = x1(1) * P1(2, i) - P1(1, i);
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design(2, i) = x2(0) * P2(2, i) - P2(0, i);
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design(3, i) = x2(1) * P2(2, i) - P2(1, i);
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}
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Nullspace
(&design, X_homogeneous);
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}
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void
TriangulateDLT
(
const
Mat34
& P1,
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const
Vec2
& x1,
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const
Mat34
& P2,
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const
Vec2
& x2,
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Vec3
* X_euclidean) {
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Vec4
X_homogeneous;
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TriangulateDLT
(P1, x1, P2, x2, &X_homogeneous);
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HomogeneousToEuclidean
(X_homogeneous, X_euclidean);
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}
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}
// namespace libmv
projection.h
libmv
Definition
libmv/autotrack/autotrack.h:30
libmv::Nullspace
double Nullspace(TMat *A, TVec *nullspace)
Definition
numeric.h:158
libmv::Vec4
Eigen::Vector4d Vec4
Definition
numeric.h:107
libmv::Vec2
Eigen::Vector2d Vec2
Definition
numeric.h:105
libmv::TriangulateDLT
void TriangulateDLT(const Mat34 &P1, const Vec2 &x1, const Mat34 &P2, const Vec2 &x2, Vec4 *X_homogeneous)
Definition
triangulation.cc:29
libmv::HomogeneousToEuclidean
void HomogeneousToEuclidean(const Mat &H, Mat *X)
Definition
projection.cc:166
libmv::Mat34
Eigen::Matrix< double, 3, 4 > Mat34
Definition
numeric.h:73
libmv::Vec3
Eigen::Vector3d Vec3
Definition
numeric.h:106
numeric.h
Mat4
Definition
BKE_armature.hh:447
triangulation.h
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