#include "BLI_color.hh"
#include <ostream>
Go to the source code of this file.
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| std::ostream & | blender::operator<< (std::ostream &stream, const eAlpha &space) |
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| std::ostream & | blender::operator<< (std::ostream &stream, const eSpace &space) |
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| template<typename ChannelStorageType , eSpace Space, eAlpha Alpha> |
| std::ostream & | blender::operator<< (std::ostream &stream, const ColorRGBA< ChannelStorageType, Space, Alpha > &c) |
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| template std::ostream & | blender::operator<< (std::ostream &stream, const ColorRGBA< float, eSpace::SceneLinear, eAlpha::Premultiplied > &c) |
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| template std::ostream & | blender::operator<< (std::ostream &stream, const ColorRGBA< float, eSpace::SceneLinear, eAlpha::Straight > &c) |
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| template std::ostream & | blender::operator<< (std::ostream &stream, const ColorRGBA< uint8_t, eSpace::SceneLinearByteEncoded, eAlpha::Premultiplied > &c) |
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| template std::ostream & | blender::operator<< (std::ostream &stream, const ColorRGBA< uint8_t, eSpace::SceneLinearByteEncoded, eAlpha::Straight > &c) |
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