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Blender V4.3
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#include <attribute_convert.hh>
Public Types | |
| using | VBOType = ushort4 |
Static Public Member Functions | |
| static VBOType | convert (const ColorGeometry4b &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_U16 |
| static constexpr int | gpu_component_len = 4 |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_INT_TO_FLOAT_UNIT |
Definition at line 109 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< ColorGeometry4b >::VBOType = ushort4 |
Definition at line 111 of file attribute_convert.hh.
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inlinestatic |
Definition at line 115 of file attribute_convert.hh.
References BLI_color_from_srgb_table, and unit_float_to_ushort_clamp.
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staticconstexpr |
Definition at line 113 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 112 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 114 of file attribute_convert.hh.