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Blender V4.3
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#include "blender/texture.h"Go to the source code of this file.
Namespaces | |
| namespace | CCL_NAMESPACE_BEGIN |
Functions | |
| void | CCL_NAMESPACE_BEGIN::density_texture_space_invert (float3 &loc, float3 &size) |
| void | point_density_texture_space (BL::Depsgraph &b_depsgraph, BL::ShaderNodeTexPointDensity &b_point_density_node, float3 &loc, float3 &size) |
| void point_density_texture_space | ( | BL::Depsgraph & | b_depsgraph, |
| BL::ShaderNodeTexPointDensity & | b_point_density_node, | ||
| float3 & | loc, | ||
| float3 & | size ) |
Definition at line 30 of file texture.cpp.
References max, min, and zero_float3().
Referenced by add_node().