31 BL::ShaderNodeTexPointDensity &b_point_density_node,
35 BL::Object b_ob(b_point_density_node.object());
42 b_point_density_node.calc_point_density_minmax(b_depsgraph, &
min[0], &max[0]);
44 size = (max -
min) * 0.5f;
45 density_texture_space_invert(loc, size);
void point_density_texture_space(BL::Depsgraph &b_depsgraph, BL::ShaderNodeTexPointDensity &b_point_density_node, float3 &loc, float3 &size)