| dof_blur1 | blender::workbench::ShaderCache | |
| dof_blur2 | blender::workbench::ShaderCache | |
| dof_downsample | blender::workbench::ShaderCache | |
| dof_prepare | blender::workbench::ShaderCache | |
| dof_resolve | blender::workbench::ShaderCache | |
| extract_stencil | blender::workbench::ShaderCache | |
| get() | blender::workbench::ShaderCache | static |
| merge_depth | blender::workbench::ShaderCache | |
| outline | blender::workbench::ShaderCache | |
| overlay_depth | blender::workbench::ShaderCache | |
| prepass_get(eGeometryType geometry_type, ePipelineType pipeline_type, eLightingType lighting_type, eShaderType shader_type, bool clip) | blender::workbench::ShaderCache | inline |
| release() | blender::workbench::ShaderCache | static |
| resolve_get(eLightingType lighting_type, bool cavity=false, bool curvature=false, bool shadow=false) | blender::workbench::ShaderCache | inline |
| ShaderCache() | blender::workbench::ShaderCache | |
| shadow_get(bool depth_pass, bool manifold, bool cap=false) | blender::workbench::ShaderCache | inline |
| shadow_visibility_dynamic | blender::workbench::ShaderCache | |
| shadow_visibility_static | blender::workbench::ShaderCache | |
| smaa_aa_weight | blender::workbench::ShaderCache | |
| smaa_edge_detect | blender::workbench::ShaderCache | |
| smaa_resolve | blender::workbench::ShaderCache | |
| taa_accumulation | blender::workbench::ShaderCache | |
| transparent_resolve | blender::workbench::ShaderCache | |
| volume_get(bool smoke, int interpolation, bool coba, bool slice) | blender::workbench::ShaderCache | inline |