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Blender V4.3
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#include "NOD_inverse_eval_params.hh"#include "BKE_node_socket_value.hh"#include "BLI_compute_context.hh"#include "NOD_geometry_nodes_log.hh"Go to the source code of this file.
Classes | |
| struct | blender::nodes::inverse_eval::SocketToUpdate |
Namespaces | |
| namespace | blender |
| namespace | blender::nodes |
| namespace | blender::nodes::inverse_eval |
Functions | |
| bool | blender::nodes::inverse_eval::backpropagate_socket_values (bContext &C, Object &object, NodesModifierData &nmd, geo_eval_log::GeoModifierLog &eval_log, const Span< SocketToUpdate > sockets_to_update) |
| std::optional< SocketValueVariant > | blender::nodes::inverse_eval::get_logged_socket_value (geo_eval_log::GeoTreeLog &tree_log, const bNodeSocket &socket) |
| std::optional< SocketValueVariant > | blender::nodes::inverse_eval::convert_single_socket_value (const bNodeSocket &old_socket, const bNodeSocket &new_socket, const SocketValueVariant &old_value) |