Blender V4.3
deg_eval.cc File Reference

Go to the source code of this file.

Namespaces

namespace  blender
 
namespace  blender::deg
 

Functions

void blender::deg::deg_evaluate_on_refresh (Depsgraph *graph)
 

Detailed Description

Evaluation engine entry-points for Depsgraph Engine.

Definition in file deg_eval.cc.

Variable Documentation

◆ do_stats

bool do_stats

Definition at line 82 of file deg_eval.cc.

◆ graph

Depsgraph* graph

Definition at line 81 of file deg_eval.cc.

◆ need_single_thread_pass

bool need_single_thread_pass = false

Definition at line 85 of file deg_eval.cc.

◆ need_update_pending_parents

bool need_update_pending_parents = true

Definition at line 84 of file deg_eval.cc.

◆ stage

EvaluationStage stage

Definition at line 83 of file deg_eval.cc.

Referenced by blender::io::usd::USDMeshWriter::add_shape_key_weights_sample(), utils::assign_materials(), blender::io::usd::call_export_hooks(), blender::io::usd::call_import_hooks(), blender::io::usd::call_material_export_hooks(), blender::gpu::compile_ex(), blender::gpu::VKShaderCompiler::compile_module(), blender::io::usd::convert_to_z_up(), blender::io::usd::create_blend_shapes(), blender::io::usd::create_skel_roots(), blender::io::usd::USDArmatureWriter::do_write(), blender::io::usd::USDLightWriter::do_write(), blender::io::usd::USDPointsWriter::do_write(), blender::io::usd::USDVolumeWriter::do_write(), blender::io::usd::dome_light_to_world_material(), drw_select_loop_pass(), blender::io::usd::ensure_blend_shape_skeleton(), blender::io::usd::ensure_root_prim(), blender::io::usd::USDAbstractWriter::ensure_usd_material(), blender::io::usd::export_texture(), blender::io::usd::export_texture(), blender::io::usd::find_prefix_to_skip(), blender::gpu::MSLGeneratorInterface::generate_msl_global_uniform_population(), blender::gpu::MSLGeneratorInterface::generate_msl_texture_vars(), blender::gpu::MSLGeneratorInterface::generate_msl_textures_input_string(), blender::gpu::MSLGeneratorInterface::generate_msl_uniform_block_population(), blender::gpu::MSLGeneratorInterface::generate_msl_uniforms_input_string(), blender::gpu::MTLShaderInterface::get_argument_buffer_bind_index(), blender::io::usd::get_export_textures_dir(), blender::gpu::MSLGeneratorInterface::get_sampler_argument_buffer_bind_index(), blender::gpu::get_shader_stage_index(), blender::gpu::get_shader_stage_instance_name(), blender::gpu::get_stage_class_name(), blender::io::usd::get_tex_image_asset_filepath(), blender::io::usd::get_tex_image_asset_filepath(), blender::io::usd::get_unique_path(), GPENCIL_shader_antialiasing(), blender::io::usd::import_blendshapes(), blender::io::usd::import_startjob(), blender::io::hydra::MaterialData::init(), blender::io::usd::USDMeshWriter::init_blend_shapes(), blender::io::usd::USDMeshWriter::init_skinned_mesh(), blender::gpu::Shader::print_log(), HdCyclesFileReader::read(), blender::io::usd::remap_blend_shape_anim(), blender::io::usd::shape_key_export_chaser(), blender::io::usd::skel_export_chaser(), blender::io::usd::skinned_mesh_export_chaser(), blender::io::usd::TEST_F(), blender::io::usd::TEST_F(), blender::io::usd::TEST_F(), blender::io::usd::TEST_F(), blender::io::usd::TEST_F(), blender::gpu::to_stage_name(), blender::gpu::to_string(), blender::io::usd::USD_create_handle(), and blender::io::usd::world_material_to_dome_light().