Blender V4.3
compositor_motion_blur_info.hh
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1/* SPDX-FileCopyrightText: 2024 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_motion_blur_max_velocity_dilate)
8 .local_group_size(16, 16)
9 .push_constant(Type::FLOAT, "shutter_speed")
10 .sampler(0, ImageType::FLOAT_2D, "input_tx")
11 .storage_buf(0, Qualifier::READ_WRITE, "uint", "tile_indirection_buf[]")
12 .compute_source("compositor_motion_blur_max_velocity_dilate.glsl")
13 .do_static_compilation(true);
14
15GPU_SHADER_CREATE_INFO(compositor_motion_blur)
16 .local_group_size(16, 16)
17 .push_constant(Type::INT, "samples_count")
18 .push_constant(Type::FLOAT, "shutter_speed")
19 .sampler(0, ImageType::FLOAT_2D, "input_tx")
20 .sampler(1, ImageType::FLOAT_2D, "depth_tx")
21 .sampler(2, ImageType::FLOAT_2D, "velocity_tx")
22 .sampler(3, ImageType::FLOAT_2D, "max_velocity_tx")
23 .storage_buf(0, Qualifier::READ, "uint", "tile_indirection_buf[]")
24 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
25 .compute_source("compositor_motion_blur.glsl")
26 .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)