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Blender V4.3
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#include <attribute_convert.hh>
Public Types | |
| using | VBOType = float2 |
Static Public Member Functions | |
| static VBOType | convert (const float2 &value) |
Static Public Attributes | |
| static constexpr GPUVertCompType | gpu_component_type = GPU_COMP_F32 |
| static constexpr int | gpu_component_len = 2 |
| static constexpr GPUVertFetchMode | gpu_fetch_mode = GPU_FETCH_FLOAT |
Definition at line 89 of file attribute_convert.hh.
| using blender::draw::AttributeConverter< float2 >::VBOType = float2 |
Definition at line 90 of file attribute_convert.hh.
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inlinestatic |
Definition at line 94 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 92 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 91 of file attribute_convert.hh.
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staticconstexpr |
Definition at line 93 of file attribute_convert.hh.