|
Blender V4.3
|
Go to the source code of this file.
Functions | |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void | svm_node_hsv (KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, uint4 node) |
| CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_hsv | ( | KernelGlobals | kg, |
| ccl_private ShaderData * | sd, | ||
| ccl_private float * | stack, | ||
| uint4 | node ) |
Definition at line 9 of file hsv.h.
References fractf(), hsv_to_rgb(), max, rgb_to_hsv(), saturatef, stack_load_float(), stack_load_float3(), stack_store_float3(), stack_valid(), svm_unpack_node_uchar3(), float3::x, float3::y, and float3::z.
Referenced by svm_eval_nodes().