Blender V4.3
draw_view_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "draw_defines.hh"
7
8/* -------------------------------------------------------------------- */
16/* Standard way. Use gpu_InstanceIndex to index the object data. */
17GPU_SHADER_CREATE_INFO(draw_resource_id).define("DYNAMIC_RESOURCE_ID");
18
23GPU_SHADER_INTERFACE_INFO(draw_resource_id_iface, "drw_ResourceID_iface")
24 .flat(Type::INT, "resource_index");
25
27 .vertex_out(draw_resource_id_iface)
28 .geometry_out(draw_resource_id_iface); /* Used if needed. */
29
30/* Variation used when drawing multiple instances for one object. */
32 .define("UNIFORM_RESOURCE_ID")
33 .push_constant(Type::INT, "drw_ResourceID");
34
40 .define("resource_handle (drw_resourceChunk * DRW_RESOURCE_CHUNK_LEN + resource_id)")
41 .push_constant(Type::INT, "drw_resourceChunk");
42
45/* -------------------------------------------------------------------- */
50 .uniform_buf(DRW_VIEW_UBO_SLOT, "ViewMatrices", "drw_view_[DRW_VIEW_LEN]", Frequency::PASS)
51 .define("DRAW_VIEW_CREATE_INFO")
52 .define("drw_view", "drw_view_[drw_view_id]")
53 .typedef_source("draw_shader_shared.hh");
54
56 .uniform_buf(DRW_VIEW_CULLING_UBO_SLOT, "ViewCullingData", "drw_view_culling_[DRW_VIEW_LEN]")
57 .define("DRW_VIEW_CULLING_INFO")
58 .define("drw_view_culling", "drw_view_culling_[drw_view_id]")
59 .typedef_source("draw_shader_shared.hh");
60
63 "ObjectMatrices",
64 "drw_matrices[DRW_RESOURCE_CHUNK_LEN]",
65 Frequency::BATCH)
66 .define("ModelMatrix", "(drw_matrices[resource_id].model)")
67 .define("ModelMatrixInverse", "(drw_matrices[resource_id].model_inverse)")
68 .additional_info("draw_view");
69
70GPU_SHADER_CREATE_INFO(draw_modelmat_legacy)
71 .define("DRW_LEGACY_MODEL_MATRIX")
72 .push_constant(Type::MAT4, "ModelMatrix")
73 .push_constant(Type::MAT4, "ModelMatrixInverse")
74 .additional_info("draw_view");
75
76GPU_SHADER_CREATE_INFO(draw_modelmat_instanced_attr)
77 .push_constant(Type::MAT4, "ModelMatrix")
78 .push_constant(Type::MAT4, "ModelMatrixInverse")
79 .additional_info("draw_view");
80
83/* -------------------------------------------------------------------- */
88 /* TODO(fclem): Move to engine side. */
89 .uniform_buf(DRW_CLIPPING_UBO_SLOT, "vec4", "drw_clipping_[6]", Frequency::PASS)
90 .define("USE_WORLD_CLIP_PLANES");
91
94/* -------------------------------------------------------------------- */
99 .typedef_source("draw_common_shader_shared.hh")
100 .uniform_buf(7, "GlobalsUboStorage", "globalsBlock", Frequency::PASS);
101
104/* -------------------------------------------------------------------- */
108GPU_SHADER_CREATE_INFO(draw_mesh).additional_info("draw_modelmat", "draw_resource_id");
109
110GPU_SHADER_CREATE_INFO(draw_mesh_new).additional_info("draw_modelmat_new", "draw_resource_id");
111
113 .define("HAIR_SHADER")
114 .define("DRW_HAIR_INFO")
115 .sampler(15, ImageType::FLOAT_BUFFER, "hairPointBuffer")
116 /* TODO(@fclem): Pack these into one UBO. */
117 .push_constant(Type::INT, "hairStrandsRes")
118 .push_constant(Type::INT, "hairThicknessRes")
119 .push_constant(Type::FLOAT, "hairRadRoot")
120 .push_constant(Type::FLOAT, "hairRadTip")
121 .push_constant(Type::FLOAT, "hairRadShape")
122 .push_constant(Type::BOOL, "hairCloseTip")
123 .push_constant(Type::INT, "hairStrandOffset")
124 .push_constant(Type::MAT4, "hairDupliMatrix")
125 .additional_info("draw_modelmat", "draw_resource_id");
126
128 .define("HAIR_SHADER")
129 .define("DRW_HAIR_INFO")
130 .sampler(0, ImageType::FLOAT_BUFFER, "hairPointBuffer")
131 /* TODO(@fclem): Pack these into one UBO. */
132 .push_constant(Type::INT, "hairStrandsRes")
133 .push_constant(Type::INT, "hairThicknessRes")
134 .push_constant(Type::FLOAT, "hairRadRoot")
135 .push_constant(Type::FLOAT, "hairRadTip")
136 .push_constant(Type::FLOAT, "hairRadShape")
137 .push_constant(Type::BOOL, "hairCloseTip")
138 .push_constant(Type::INT, "hairStrandOffset")
139 .push_constant(Type::MAT4, "hairDupliMatrix");
140
142 .sampler(0, ImageType::FLOAT_BUFFER, "ptcloud_pos_rad_tx", Frequency::BATCH)
143 .define("POINTCLOUD_SHADER")
144 .define("DRW_POINTCLOUD_INFO")
145 .additional_info("draw_modelmat_instanced_attr", "draw_resource_id_uniform");
146
148 .sampler(0, ImageType::FLOAT_BUFFER, "ptcloud_pos_rad_tx", Frequency::BATCH)
149 .define("POINTCLOUD_SHADER")
150 .define("DRW_POINTCLOUD_INFO");
151
152GPU_SHADER_CREATE_INFO(draw_volume).additional_info("draw_modelmat", "draw_resource_id_uniform");
153
154GPU_SHADER_CREATE_INFO(draw_volume_new)
155 .additional_info("draw_modelmat_new", "draw_resource_handle_new");
156
157GPU_SHADER_CREATE_INFO(draw_gpencil)
158 .typedef_source("gpencil_shader_shared.h")
159 .define("DRW_GPENCIL_INFO")
160 .sampler(0, ImageType::FLOAT_BUFFER, "gp_pos_tx")
161 .sampler(1, ImageType::FLOAT_BUFFER, "gp_col_tx")
162 /* Per Object */
163 .push_constant(Type::FLOAT, "gpThicknessScale") /* TODO(fclem): Replace with object info. */
164 .push_constant(Type::FLOAT, "gpThicknessWorldScale") /* TODO(fclem): Same as above. */
165 .define("gpThicknessIsScreenSpace", "(gpThicknessWorldScale < 0.0)")
166 /* Per Layer */
167 .push_constant(Type::FLOAT, "gpThicknessOffset")
168 .additional_info("draw_modelmat", "draw_object_infos");
169
170GPU_SHADER_CREATE_INFO(draw_gpencil_new)
171 .typedef_source("gpencil_shader_shared.h")
172 .define("DRW_GPENCIL_INFO")
173 .sampler(0, ImageType::FLOAT_BUFFER, "gp_pos_tx")
174 .sampler(1, ImageType::FLOAT_BUFFER, "gp_col_tx")
175 /* Per Object */
176 .push_constant(Type::FLOAT, "gpThicknessScale") /* TODO(fclem): Replace with object info. */
177 .push_constant(Type::FLOAT, "gpThicknessWorldScale") /* TODO(fclem): Same as above. */
178 .define("gpThicknessIsScreenSpace", "(gpThicknessWorldScale < 0.0)")
179 /* Per Layer */
180 .push_constant(Type::FLOAT, "gpThicknessOffset")
181 .additional_info("draw_resource_id_varying", "draw_view", "draw_object_infos_new");
182
185/* -------------------------------------------------------------------- */
189GPU_SHADER_CREATE_INFO(draw_resource_finalize)
190 .do_static_compilation(true)
191 .typedef_source("draw_shader_shared.hh")
192 .define("DRAW_FINALIZE_SHADER")
193 .local_group_size(DRW_FINALIZE_GROUP_SIZE)
194 .storage_buf(0, Qualifier::READ, "ObjectMatrices", "matrix_buf[]")
195 .storage_buf(1, Qualifier::READ_WRITE, "ObjectBounds", "bounds_buf[]")
196 .storage_buf(2, Qualifier::READ_WRITE, "ObjectInfos", "infos_buf[]")
197 .push_constant(Type::INT, "resource_len")
198 .compute_source("draw_resource_finalize_comp.glsl");
199
200GPU_SHADER_CREATE_INFO(draw_view_finalize)
201 .do_static_compilation(true)
202 .local_group_size(DRW_VIEW_MAX)
203 .define("DRW_VIEW_LEN", STRINGIFY(DRW_VIEW_MAX))
204 .storage_buf(0, Qualifier::READ_WRITE, "ViewCullingData", "view_culling_buf[DRW_VIEW_LEN]")
205 .compute_source("draw_view_finalize_comp.glsl")
206 .additional_info("draw_view");
207
208GPU_SHADER_CREATE_INFO(draw_visibility_compute)
209 .do_static_compilation(true)
210 .local_group_size(DRW_VISIBILITY_GROUP_SIZE)
211 .define("DRW_VIEW_LEN", STRINGIFY(DRW_VIEW_MAX))
212 .storage_buf(0, Qualifier::READ, "ObjectBounds", "bounds_buf[]")
213 .storage_buf(1, Qualifier::READ_WRITE, "uint", "visibility_buf[]")
214 .push_constant(Type::INT, "resource_len")
215 .push_constant(Type::INT, "view_len")
216 .push_constant(Type::INT, "visibility_word_per_draw")
217 .compute_source("draw_visibility_comp.glsl")
218 .additional_info("draw_view", "draw_view_culling");
219
220GPU_SHADER_CREATE_INFO(draw_command_generate)
221 .do_static_compilation(true)
222 .typedef_source("draw_shader_shared.hh")
223 .typedef_source("draw_command_shared.hh")
224 .local_group_size(DRW_COMMAND_GROUP_SIZE)
225 .storage_buf(0, Qualifier::READ_WRITE, "DrawGroup", "group_buf[]")
226 .storage_buf(1, Qualifier::READ, "uint", "visibility_buf[]")
227 .storage_buf(2, Qualifier::READ, "DrawPrototype", "prototype_buf[]")
228 .storage_buf(3, Qualifier::WRITE, "DrawCommand", "command_buf[]")
229 .storage_buf(DRW_RESOURCE_ID_SLOT, Qualifier::WRITE, "uint", "resource_id_buf[]")
230 .push_constant(Type::INT, "prototype_len")
231 .push_constant(Type::INT, "visibility_word_per_draw")
232 .push_constant(Type::INT, "view_shift")
233 .push_constant(Type::INT, "view_len")
234 .push_constant(Type::BOOL, "use_custom_ids")
235 .compute_source("draw_command_generate_comp.glsl");
236
239/* -------------------------------------------------------------------- */
245 .define("UNIFORM_RESOURCE_ID_NEW")
246 /* TODO (Miguel Pozo): This is an int for compatibility.
247 * It should become uint once the "Next" ports are complete. */
248 .storage_buf(DRW_RESOURCE_ID_SLOT, Qualifier::READ, "int", "resource_id_buf[]")
249 .define("drw_ResourceID", "resource_id_buf[gpu_BaseInstance + gl_InstanceID]");
250
251GPU_SHADER_CREATE_INFO(draw_resource_with_custom_id_new)
252 .define("UNIFORM_RESOURCE_ID_NEW")
253 .define("WITH_CUSTOM_IDS")
254 .storage_buf(DRW_RESOURCE_ID_SLOT, Qualifier::READ, "int2", "resource_id_buf[]")
255 .define("drw_ResourceID", "resource_id_buf[gpu_BaseInstance + gl_InstanceID].x")
256 .define("drw_CustomID", "resource_id_buf[gpu_BaseInstance + gl_InstanceID].y");
257
261GPU_SHADER_CREATE_INFO(draw_resource_id_fallback)
262 .define("UNIFORM_RESOURCE_ID_NEW")
263 .vertex_in(15, Type::INT, "drw_ResourceID");
264
265GPU_SHADER_CREATE_INFO(draw_resource_with_custom_id_fallback)
266 .define("UNIFORM_RESOURCE_ID_NEW")
267 .define("WITH_CUSTOM_IDS")
268 .vertex_in(15, Type::IVEC2, "vertex_in_drw_ResourceID")
269 .define("drw_ResourceID", "vertex_in_drw_ResourceID.x")
270 .define("drw_CustomID", "vertex_in_drw_ResourceID.y");
271
273GPU_SHADER_CREATE_INFO(draw_resource_handle_new).define("resource_handle", "drw_ResourceID");
274
277/* -------------------------------------------------------------------- */
281GPU_SHADER_CREATE_INFO(draw_modelmat_new_common)
282 .typedef_source("draw_shader_shared.hh")
283 .storage_buf(DRW_OBJ_MAT_SLOT, Qualifier::READ, "ObjectMatrices", "drw_matrix_buf[]")
284 .define("DRAW_MODELMAT_CREATE_INFO")
285 .define("drw_ModelMatrixInverse", "drw_matrix_buf[resource_id].model_inverse")
286 .define("drw_ModelMatrix", "drw_matrix_buf[resource_id].model")
287 /* TODO For compatibility with old shaders. To be removed. */
288 .define("ModelMatrixInverse", "drw_ModelMatrixInverse")
289 .define("ModelMatrix", "drw_ModelMatrix");
290
292 .additional_info("draw_modelmat_new_common", "draw_resource_id_new");
293
294GPU_SHADER_CREATE_INFO(draw_modelmat_new_with_custom_id)
295 .additional_info("draw_modelmat_new_common", "draw_resource_with_custom_id_new");
296
#define STRINGIFY(x)
#define DRW_RESOURCE_ID_SLOT
#define DRW_VISIBILITY_GROUP_SIZE
#define DRW_FINALIZE_GROUP_SIZE
#define DRW_VIEW_CULLING_UBO_SLOT
#define DRW_COMMAND_GROUP_SIZE
#define DRW_CLIPPING_UBO_SLOT
#define DRW_VIEW_MAX
#define DRW_OBJ_MAT_UBO_SLOT
#define DRW_VIEW_UBO_SLOT
#define DRW_OBJ_MAT_SLOT
hairPointBuffer push_constant(Type::INT, "hairStrandsRes") .push_constant(Type hairPointBuffer push_constant(Type::INT, "hairStrandsRes") .push_constant(Type draw_resource_id_uniform
draw_resource_id
direct_radiance_1_tx direct_radiance_3_tx indirect_radiance_2_tx radiance_feedback_img draw_fullscreen fragment_source("eevee_deferred_combine_frag.glsl") .specialization_constant(Type out_radiance draw_view
draw_modelmat_new
smooth(Type::VEC3, "P") .smooth(Type pos draw_resource_id_varying
draw_resource_id_new
SHADOW_DEPTH_SCAN_GROUP_SIZE tiles_buf[] draw_view_culling
#define GPU_SHADER_INTERFACE_INFO(_interface, _inst_name)
#define GPU_SHADER_CREATE_INFO(_info)
depthTex lineTex fragColor draw_globals
pos draw_resource_handle_new
vertex_in(0, Type::VEC2, "pos") .push_constant(Type ratio draw_mesh
pos fragColor draw_modelmat
pos draw_resource_handle
draw_resource_handle vertex_in(0, Type::VEC3, "pos") .define("USE_GEOM") .vertex_out(overlay_outline_prepass_wire_iface) .geometry_layout(PrimitiveIn draw_mesh_new
out_color attribute_tx draw_pointcloud
out_color color_tx draw_hair