56 float timeline_frame);
void seq_imbuf_to_sequencer_space(const Scene *scene, ImBuf *ibuf, bool make_float)
StripScreenQuad get_strip_screen_quad(const SeqRenderData *context, const Sequence *seq)
void seq_imbuf_assign_spaces(const Scene *scene, ImBuf *ibuf)
ImBuf * seq_render_mask(const SeqRenderData *context, Mask *mask, float frame_index, bool make_float)
blender::Vector< Sequence * > seq_get_shown_sequences(const Scene *scene, ListBase *channels, ListBase *seqbase, int timeline_frame, int chanshown)
ImBuf * seq_render_give_ibuf_seqbase(const SeqRenderData *context, float timeline_frame, int chan_shown, ListBase *channels, ListBase *seqbasep)
ImBuf * seq_render_strip(const SeqRenderData *context, SeqRenderState *state, Sequence *seq, float timeline_frame)
ImBuf * seq_render_effect_execute_threaded(SeqEffectHandle *sh, const SeqRenderData *context, Sequence *seq, float timeline_frame, float fac, ImBuf *ibuf1, ImBuf *ibuf2)