Blender V4.3
node_shader_register.hh File Reference

Go to the source code of this file.

Functions

void register_node_tree_type_sh ()
 
void register_node_type_sh_group ()
 
void register_node_type_sh_add_shader ()
 
void register_node_type_sh_ambient_occlusion ()
 
void register_node_type_sh_attribute ()
 
void register_node_type_sh_background ()
 
void register_node_type_sh_bevel ()
 
void register_node_type_sh_blackbody ()
 
void register_node_type_sh_brightcontrast ()
 
void register_node_type_sh_bsdf_diffuse ()
 
void register_node_type_sh_bsdf_glass ()
 
void register_node_type_sh_bsdf_glossy ()
 
void register_node_type_sh_bsdf_hair_principled ()
 
void register_node_type_sh_bsdf_hair ()
 
void register_node_type_sh_bsdf_metallic ()
 
void register_node_type_sh_bsdf_principled ()
 
void register_node_type_sh_bsdf_ray_portal ()
 
void register_node_type_sh_bsdf_refraction ()
 
void register_node_type_sh_bsdf_toon ()
 
void register_node_type_sh_bsdf_translucent ()
 
void register_node_type_sh_bsdf_transparent ()
 
void register_node_type_sh_bsdf_sheen ()
 
void register_node_type_sh_bump ()
 
void register_node_type_sh_camera ()
 
void register_node_type_sh_clamp ()
 
void register_node_type_sh_combcolor ()
 
void register_node_type_sh_combhsv ()
 
void register_node_type_sh_combrgb ()
 
void register_node_type_sh_combxyz ()
 
void register_node_type_sh_curve_float ()
 
void register_node_type_sh_curve_rgb ()
 
void register_node_type_sh_curve_vec ()
 
void register_node_type_sh_displacement ()
 
void register_node_type_sh_dynamic ()
 
void register_node_type_sh_eevee_metallic ()
 
void register_node_type_sh_eevee_specular ()
 
void register_node_type_sh_emission ()
 
void register_node_type_sh_fresnel ()
 
void register_node_type_sh_gamma ()
 
void register_node_type_sh_geometry ()
 
void register_node_type_sh_hair_info ()
 
void register_node_type_sh_holdout ()
 
void register_node_type_sh_hue_sat ()
 
void register_node_type_sh_invert ()
 
void register_node_type_sh_layer_weight ()
 
void register_node_type_sh_light_falloff ()
 
void register_node_type_sh_light_path ()
 
void register_node_type_sh_map_range ()
 
void register_node_type_sh_mapping ()
 
void register_node_type_sh_math ()
 
void register_node_type_sh_mix_rgb ()
 
void register_node_type_sh_mix_shader ()
 
void register_node_type_sh_mix ()
 
void register_node_type_sh_normal_map ()
 
void register_node_type_sh_normal ()
 
void register_node_type_sh_object_info ()
 
void register_node_type_sh_output_aov ()
 
void register_node_type_sh_output_eevee_material ()
 
void register_node_type_sh_output_light ()
 
void register_node_type_sh_output_linestyle ()
 
void register_node_type_sh_output_material ()
 
void register_node_type_sh_output_world ()
 
void register_node_type_sh_particle_info ()
 
void register_node_type_sh_point_info ()
 
void register_node_type_sh_rgb ()
 
void register_node_type_sh_rgbtobw ()
 
void register_node_type_sh_script ()
 
void register_node_type_sh_sepcolor ()
 
void register_node_type_sh_sephsv ()
 
void register_node_type_sh_seprgb ()
 
void register_node_type_sh_sepxyz ()
 
void register_node_type_sh_shadertorgb ()
 
void register_node_type_sh_squeeze ()
 
void register_node_type_sh_subsurface_scattering ()
 
void register_node_type_sh_tangent ()
 
void register_node_type_sh_tex_brick ()
 
void register_node_type_sh_tex_checker ()
 
void register_node_type_sh_tex_coord ()
 
void register_node_type_sh_tex_environment ()
 
void register_node_type_sh_tex_gabor ()
 
void register_node_type_sh_tex_gradient ()
 
void register_node_type_sh_tex_ies ()
 
void register_node_type_sh_tex_image ()
 
void register_node_type_sh_tex_magic ()
 
void register_node_type_sh_tex_noise ()
 
void register_node_type_sh_tex_pointdensity ()
 
void register_node_type_sh_tex_sky ()
 
void register_node_type_sh_tex_voronoi ()
 
void register_node_type_sh_tex_wave ()
 
void register_node_type_sh_tex_white_noise ()
 
void register_node_type_sh_uvalongstroke ()
 
void register_node_type_sh_uvmap ()
 
void register_node_type_sh_valtorgb ()
 
void register_node_type_sh_value ()
 
void register_node_type_sh_vect_math ()
 
void register_node_type_sh_vect_transform ()
 
void register_node_type_sh_vector_displacement ()
 
void register_node_type_sh_vector_rotate ()
 
void register_node_type_sh_vertex_color ()
 
void register_node_type_sh_volume_absorption ()
 
void register_node_type_sh_volume_info ()
 
void register_node_type_sh_volume_principled ()
 
void register_node_type_sh_volume_scatter ()
 
void register_node_type_sh_wavelength ()
 
void register_node_type_sh_wireframe ()
 

Function Documentation

◆ register_node_tree_type_sh()

◆ register_node_type_sh_add_shader()

◆ register_node_type_sh_ambient_occlusion()

◆ register_node_type_sh_attribute()

◆ register_node_type_sh_background()

◆ register_node_type_sh_bevel()

◆ register_node_type_sh_blackbody()

◆ register_node_type_sh_brightcontrast()

◆ register_node_type_sh_bsdf_diffuse()

◆ register_node_type_sh_bsdf_glass()

◆ register_node_type_sh_bsdf_glossy()

◆ register_node_type_sh_bsdf_hair()

◆ register_node_type_sh_bsdf_hair_principled()

◆ register_node_type_sh_bsdf_metallic()

◆ register_node_type_sh_bsdf_principled()

◆ register_node_type_sh_bsdf_ray_portal()

◆ register_node_type_sh_bsdf_refraction()

◆ register_node_type_sh_bsdf_sheen()

◆ register_node_type_sh_bsdf_toon()

◆ register_node_type_sh_bsdf_translucent()

◆ register_node_type_sh_bsdf_transparent()

◆ register_node_type_sh_bump()

◆ register_node_type_sh_camera()

◆ register_node_type_sh_clamp()

◆ register_node_type_sh_combcolor()

◆ register_node_type_sh_combhsv()

◆ register_node_type_sh_combrgb()

◆ register_node_type_sh_combxyz()

◆ register_node_type_sh_curve_float()

◆ register_node_type_sh_curve_rgb()

◆ register_node_type_sh_curve_vec()

◆ register_node_type_sh_displacement()

◆ register_node_type_sh_dynamic()

void register_node_type_sh_dynamic ( )

◆ register_node_type_sh_eevee_metallic()

void register_node_type_sh_eevee_metallic ( )

◆ register_node_type_sh_eevee_specular()

◆ register_node_type_sh_emission()

◆ register_node_type_sh_fresnel()

◆ register_node_type_sh_gamma()

◆ register_node_type_sh_geometry()

◆ register_node_type_sh_group()

◆ register_node_type_sh_hair_info()

◆ register_node_type_sh_holdout()

◆ register_node_type_sh_hue_sat()

◆ register_node_type_sh_invert()

◆ register_node_type_sh_layer_weight()

◆ register_node_type_sh_light_falloff()

◆ register_node_type_sh_light_path()

◆ register_node_type_sh_map_range()

◆ register_node_type_sh_mapping()

◆ register_node_type_sh_math()

◆ register_node_type_sh_mix()

◆ register_node_type_sh_mix_rgb()

◆ register_node_type_sh_mix_shader()

◆ register_node_type_sh_normal()

◆ register_node_type_sh_normal_map()

◆ register_node_type_sh_object_info()

◆ register_node_type_sh_output_aov()

◆ register_node_type_sh_output_eevee_material()

void register_node_type_sh_output_eevee_material ( )

◆ register_node_type_sh_output_light()

◆ register_node_type_sh_output_linestyle()

◆ register_node_type_sh_output_material()

◆ register_node_type_sh_output_world()

◆ register_node_type_sh_particle_info()

◆ register_node_type_sh_point_info()

◆ register_node_type_sh_rgb()

◆ register_node_type_sh_rgbtobw()

◆ register_node_type_sh_script()

◆ register_node_type_sh_sepcolor()

◆ register_node_type_sh_sephsv()

◆ register_node_type_sh_seprgb()

◆ register_node_type_sh_sepxyz()

◆ register_node_type_sh_shadertorgb()

◆ register_node_type_sh_squeeze()

◆ register_node_type_sh_subsurface_scattering()

◆ register_node_type_sh_tangent()

◆ register_node_type_sh_tex_brick()

◆ register_node_type_sh_tex_checker()

◆ register_node_type_sh_tex_coord()

◆ register_node_type_sh_tex_environment()

◆ register_node_type_sh_tex_gabor()

◆ register_node_type_sh_tex_gradient()

◆ register_node_type_sh_tex_ies()

◆ register_node_type_sh_tex_image()

◆ register_node_type_sh_tex_magic()

◆ register_node_type_sh_tex_noise()

◆ register_node_type_sh_tex_pointdensity()

◆ register_node_type_sh_tex_sky()

◆ register_node_type_sh_tex_voronoi()

◆ register_node_type_sh_tex_wave()

◆ register_node_type_sh_tex_white_noise()

◆ register_node_type_sh_uvalongstroke()

◆ register_node_type_sh_uvmap()

◆ register_node_type_sh_valtorgb()

◆ register_node_type_sh_value()

◆ register_node_type_sh_vect_math()

◆ register_node_type_sh_vect_transform()

◆ register_node_type_sh_vector_displacement()

◆ register_node_type_sh_vector_rotate()

◆ register_node_type_sh_vertex_color()

◆ register_node_type_sh_volume_absorption()

◆ register_node_type_sh_volume_info()

◆ register_node_type_sh_volume_principled()

◆ register_node_type_sh_volume_scatter()

◆ register_node_type_sh_wavelength()

◆ register_node_type_sh_wireframe()