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Blender V4.3
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#include "vk_common.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::gpu |
Macros | |
| #define | VK_ALLOCATION_CALLBACKS static constexpr const VkAllocationCallbacks *vk_allocation_callbacks = nullptr; |
| #define VK_ALLOCATION_CALLBACKS static constexpr const VkAllocationCallbacks *vk_allocation_callbacks = nullptr; |
VK_ALLOCATION_CALLBACKS initializes allocation callbacks for host allocations. The macro creates a local static variable with the name vk_allocation_callbacks that can be passed to VULKAN API functions that expect const VkAllocationCallbacks *pAllocator.
When Blender is compiled with WITH_VULKAN_GUARDEDALLOC this will use MEM_guardedalloc for host allocations that the driver does on behalf of blender. More internal allocations are still being allocated via the implementation inside the VULKAN device driver.
When WITH_VULKAN_GUARDEDALLOC=Off the memory allocation implemented in the vulkan device driver is used for both internal and application focused memory operations.
Definition at line 58 of file vk_memory.hh.
Referenced by blender::gpu::VKQueryPool::begin_query(), blender::gpu::render_graph::VKCommandBufferWrapper::begin_recording(), blender::gpu::VKSampler::create(), blender::gpu::VKDescriptorSetLayouts::deinit(), blender::gpu::VKDiscardPool::destroy_discarded_resources(), blender::gpu::VKVertexBuffer::ensure_buffer_view(), blender::gpu::VKShaderModule::finalize(), blender::gpu::VKSampler::free(), blender::gpu::VKPipelinePool::free_data(), blender::gpu::VKDescriptorSetLayouts::get_or_create(), blender::gpu::VKPipelinePool::get_or_create_compute_pipeline(), blender::gpu::VKPipelinePool::get_or_create_graphics_pipeline(), blender::gpu::VKPipelinePool::init(), blender::gpu::VKVertexBuffer::release_data(), blender::gpu::VKPipelinePool::remove(), blender::gpu::VKFence::signal(), blender::gpu::VKImageView::VKImageView(), blender::gpu::render_graph::VKCommandBufferWrapper::~VKCommandBufferWrapper(), blender::gpu::VKDescriptorPools::~VKDescriptorPools(), blender::gpu::VKFence::~VKFence(), and blender::gpu::VKQueryPool::~VKQueryPool().