16#define CURVE_NUM_BEZIER_SUBDIVISIONS 3
17#define CURVE_NUM_BEZIER_SUBDIVISIONS_UNSTABLE (CURVE_NUM_BEZIER_SUBDIVISIONS + 1)
18#define CURVE_NUM_BEZIER_STEPS 2
19#define CURVE_NUM_JACOBIAN_ITERATIONS 5
28 const float s = 1.0f - u;
29 const float n0 = -t * s * s;
30 const float n1 = 2.0f + t * t * (3.0f * t - 5.0f);
31 const float n2 = 2.0f + s * s * (3.0f * s - 5.0f);
32 const float n3 = -s * t * t;
33 return 0.5f * (curve[0] * n0 + curve[1] * n1 + curve[2] * n2 + curve[3] * n3);
39 const float s = 1.0f - u;
40 const float n0 = -s * s + 2.0f * s * t;
41 const float n1 = 2.0f * t * (3.0f * t - 5.0f) + 3.0f * t * t;
42 const float n2 = 2.0f * s * (3.0f * t + 2.0f) - 3.0f * s * s;
43 const float n3 = -2.0f * s * t + t * t;
44 return 0.5f * (curve[0] * n0 + curve[1] * n1 + curve[2] * n2 + curve[3] * n3);
51 const float n0 = -3.0f * t + 2.0f;
52 const float n1 = 9.0f * t - 5.0f;
53 const float n2 = -9.0f * t + 4.0f;
54 const float n3 = 3.0f * t - 1.0f;
55 return (curve[0] * n0 + curve[1] * n1 + curve[2] * n2 + curve[3] * n3);
62 const float pp =
dot(p, p);
63 const float pdp =
dot(p, dp);
64 return (pp * dp - pdp * p) / (pp *
sqrtf(pp));
76 const float cylinder_radius,
85 const float rl = 1.0f /
len(cylinder_end - cylinder_start);
86 const float3 P0 = cylinder_start, dP = (cylinder_end - cylinder_start) * rl;
87 const float3 O = -P0, dO = ray_D;
89 const float dOdO =
dot(dO, dO);
90 const float OdO =
dot(dO, O);
91 const float OO =
dot(O, O);
92 const float dOz =
dot(dP, dO);
93 const float Oz =
dot(dP, O);
95 const float A = dOdO -
sqr(dOz);
96 const float B = 2.0f * (OdO - dOz * Oz);
97 const float C = OO -
sqr(Oz) -
sqr(cylinder_radius);
100 const float D =
B *
B - 4.0f * A *
C;
120 const float Q =
sqrtf(D);
121 const float rcp_2A = 1.0f / (2.0f *
A);
122 const float t0 = (-
B - Q) * rcp_2A;
123 const float t1 = (-
B + Q) * rcp_2A;
127 *u0_o = (t0 * dOz + Oz) * rl;
128 const float3 Pr = t0 * ray_D;
129 const float3 Pl = (*u0_o) * (cylinder_end - cylinder_start) + cylinder_start;
135 *u1_o = (t1 * dOz + Oz) * rl;
136 const float3 Pr = t1 * ray_D;
137 const float3 Pl = (*u1_o) * (cylinder_end - cylinder_start) + cylinder_start;
150 const float ON =
dot(O,
N);
151 const float DN =
dot(D,
N);
152 const float min_rcp_input = 1e-18f;
153 const bool eps =
fabsf(DN) < min_rcp_input;
154 const float t = -ON / DN;
155 const float lower = (
eps || DN < 0.0f) ? -
FLT_MAX : t;
156 const float upper = (
eps || DN > 0.0f) ?
FLT_MAX : t;
161 const float ray_tmin,
164 const float4 curve[4],
167 const bool use_backfacing,
170 const float length_ray_D =
len(ray_D);
173 const float4 box_min =
min(
min(curve[0], curve[1]),
min(curve[2], curve[3]));
174 const float4 box_max =
max(
min(curve[0], curve[1]),
max(curve[2], curve[3]));
176 const float P_err = 16.0f * FLT_EPSILON *
177 max(box_abs.x, max(box_abs.y, max(box_abs.z, box_abs.w)));
178 const float radius_max = box_max.w;
181 const float3 Q = ray_D * t;
182 const float3 dQdt = ray_D;
183 const float Q_err = 16.0f * FLT_EPSILON * length_ray_D * t;
185 const float4 P4 = catmull_rom_basis_eval(curve, u);
186 const float4 dPdu4 = catmull_rom_basis_derivative(curve, u);
190 const float radius = P4.w;
191 const float dradiusdu = dPdu4.w;
196 const float len_R =
len(
R);
197 const float R_err =
max(Q_err, P_err);
198 const float3 dRdu = -dPdu;
202 const float3 dTdu = dnormalize(dPdu, ddPdu);
203 const float cos_err = P_err /
len(dPdu);
205 const float f =
dot(
R, T);
206 const float f_err = len_R * P_err + R_err + cos_err * (1.0f + len_R);
207 const float dfdu =
dot(dRdu, T) +
dot(
R, dTdu);
208 const float dfdt =
dot(dRdt, T);
211 const float dKdu = (
dot(
R, dRdu) - f * dfdu);
212 const float dKdt = (
dot(
R, dRdt) - f * dfdt);
215 const float g =
sqrtf(
K) - radius;
216 const float g_err = R_err + f_err + 16.0f * FLT_EPSILON * radius_max;
217 const float dgdu = dKdu * rsqrt_K - dradiusdu;
218 const float dgdt = dKdt * rsqrt_K;
220 const float invdet = 1.0f / (dfdu * dgdt - dgdu * dfdt);
221 u -= (dgdt * f - dfdt * g) * invdet;
222 t -= (-dgdu * f + dfdu * g) * invdet;
226 if (!(t >= ray_tmin && t <= *ray_tmax)) {
229 if (!(u >= 0.0f && u <= 1.0f)) {
235 const float3 U = dradiusdu *
R + dPdu;
238 if (!use_backfacing &&
dot(ray_D, Ng) > 0.0f) {
256 const float ray_tmin,
263 const float dt =
dot(center - ray_P, ray_D) /
dot(ray_D, ray_D);
264 const float3 ref = ray_P + ray_D * dt;
271 const bool use_backfacing =
false;
291 const float step = i * step_size;
294 const float dscale = (u1 - u0) * (1.0f / 3.0f) * step_size;
295 const float vu0 =
mix(u0, u1, step);
296 const float vu1 =
mix(u0, u1, step + step_size);
298 const float4 P0 = catmull_rom_basis_eval(curve, vu0);
299 const float4 dP0du = dscale * catmull_rom_basis_derivative(curve, vu0);
300 const float4 P3 = catmull_rom_basis_eval(curve, vu1);
301 const float4 dP3du = dscale * catmull_rom_basis_derivative(curve, vu1);
303 const float4 P1 = P0 + dP0du;
304 const float4 P2 = P3 - dP3du;
311 const float maxr12 =
sqrtf(
max(rr1, rr2));
312 const float one_plus_ulp = 1.0f + 2.0f * FLT_EPSILON;
313 const float one_minus_ulp = 1.0f - 2.0f * FLT_EPSILON;
314 float r_outer =
max(
max(P0.w, P1.w), max(P2.w, P3.w)) + maxr12;
315 float r_inner =
min(
min(P0.w, P1.w),
min(P2.w, P3.w)) - maxr12;
316 r_outer = one_plus_ulp * r_outer;
317 r_inner =
max(0.0f, one_minus_ulp * r_inner);
322 float u_outer0, u_outer1;
323 float3 Ng_outer0, Ng_outer1;
342 const float2 h1 = half_plane_intersect(
345 valid = tp.
x <= tp.
y;
351 u_outer0 =
clamp(u_outer0, 0.0f, 1.0f);
352 u_outer1 =
clamp(u_outer1, 0.0f, 1.0f);
358 float u_inner0, u_inner1;
359 float3 Ng_inner0, Ng_inner1;
372 const bool unstable0 = (!valid_inner) |
374 const bool unstable1 = (!valid_inner) |
380 const bool unstable0 =
true;
381 const bool unstable1 =
true;
385 const float eps = 0.001f;
391 bool valid0 = valid && ((tp0.
x - tp0.
y) <
eps);
392 bool valid1 = valid && ((tp1.
x - tp1.
y) <
eps);
393 if (!(valid0 || valid1)) {
398 bool recurse =
false;
402 if (depth >= termDepth) {
403 found |= curve_intersect_iterative(
404 ray_D, ray_tmin, &ray_tmax, dt, curve, u_outer0, tp0.
x, use_backfacing, isect);
411 const float t1 = tp1.x + dt;
412 if (valid1 && (t1 >= ray_tmin && t1 <= ray_tmax)) {
415 if (depth >= termDepth) {
416 found |= curve_intersect_iterative(
417 ray_D, ray_tmin, &ray_tmax, dt, curve, u_outer1, tp1.y, use_backfacing, isect);
425 stack[depth].u0 = u0;
426 stack[depth].u1 = u1;
427 stack[depth].i = i + 1;
438 u0 = stack[depth].u0;
439 u1 = stack[depth].u1;
455 const float2 dp = p2 - p1;
456 const float num = dp.
x * p1.
y - dp.
y * p1.
x;
457 const float den2 =
dot(dp, dp);
458 return num * num <= r * r * den2;
468 const float ray_tmax,
480 const float3 va = quad_v0 - O;
481 const float3 vb = quad_v1 - O;
482 const float3 vc = quad_v2 - O;
483 const float3 vd = quad_v3 - O;
485 const float3 edb = vb - vd;
486 const float WW =
dot(
cross(vd, edb), D);
487 const float3 v0 = (WW <= 0.0f) ? va : vc;
488 const float3 v1 = (WW <= 0.0f) ? vb : vd;
489 const float3 v2 = (WW <= 0.0f) ? vd : vb;
493 const float3 e1 = v0 - v1;
498 if (!(
max(
U,
V) <= 0.0f)) {
504 const float den =
dot(Ng, D);
505 const float rcpDen = 1.0f / den;
508 const float t = rcpDen *
dot(v0, Ng);
509 if (!(t >= ray_tmin && t <= ray_tmax)) {
514 if (!(den != 0.0f)) {
522 *u_o = (WW <= 0.0f) ? *u_o : 1.0f - *u_o;
523 *v_o = (WW <= 0.0f) ? *v_o : 1.0f - *v_o;
528 const float ray_D_invlen,
531 const float3 D = ray_D * ray_D_invlen;
536 ray_space[2] = D * ray_D_invlen;
549 const float ray_tmin,
556 const float ray_D_invlen = 1.0f /
len(ray_D);
558 ribbon_ray_space(ray_D, ray_D_invlen, ray_space);
560 curve[0] = ribbon_to_ray_space(ray_space, ray_org, curve[0]);
561 curve[1] = ribbon_to_ray_space(ray_space, ray_org, curve[1]);
562 curve[2] = ribbon_to_ray_space(ray_space, ray_org, curve[2]);
563 curve[3] = ribbon_to_ray_space(ray_space, ray_org, curve[3]);
566 const float eps = 4.0f * FLT_EPSILON *
max(
max(mx.x, mx.y), max(mx.z, mx.w));
567 const float step_size = 1.0f / (
float)
N;
570 float4 p0 = catmull_rom_basis_eval(curve, 0.0f);
573 const float4 p1 = catmull_rom_basis_eval(curve, step_size);
579 for (
int i = 0; i <
N; i++) {
580 const float u = i * step_size;
581 const float4 p1 = catmull_rom_basis_eval(curve, u + step_size);
582 const bool valid = cylinder_culling_test(
599 bool valid0 = ribbon_intersect_quad(ray_tmin, ray_tmax, lp0, lp1, up1, up0, &vu, &vv, &vt);
603 const float avoidance_factor = 2.0f;
604 if (avoidance_factor != 0.0f) {
605 float r =
mix(p0.w, p1.w, vu);
606 valid0 = vt > avoidance_factor * r * ray_D_invlen;
610 vv = 2.0f * vv - 1.0f;
615 isect->u = u + vu * step_size;
657 motion_curve_keys(kg,
object, time, ka, k0, k1, kb, curve);
662 const int subdivisions =
kernel_data.bvh.curve_subdivisions;
663 if (ribbon_intersect(ray_P, ray_D, tmin, tmax, subdivisions, curve, isect)) {
665 isect->object = object;
673 if (curve_intersect_recursive(ray_P, ray_D, tmin, tmax, curve, isect)) {
675 isect->object = object;
689 const int isect_prim)
715 motion_curve_keys(kg, sd->object, sd->time, ka, k0, k1, kb, P_curve);
720 const float4 dPdu4 = catmull_rom_basis_derivative(P_curve, sd->u);
727 const float sine = sd->v;
734 const float dPdu_radius = dPdu4.w;
736 P += sd->N * dPdu_radius;
766 sd->dPdv =
cross(sd->dPdu, sd->Ng);
ATTR_WARN_UNUSED_RESULT const BMVert * v2
SIMD_FORCE_INLINE btVector3 & normalize()
Normalize this vector x^2 + y^2 + z^2 = 1.
additional_info("compositor_sum_squared_difference_float_shared") .push_constant(Type output_img float dot(value.rgb, luminance_coefficients)") .define("LOAD(value)"
#define CURVE_NUM_BEZIER_SUBDIVISIONS_UNSTABLE
#define CURVE_NUM_BEZIER_STEPS
#define CURVE_NUM_JACOBIAN_ITERATIONS
#define CURVE_NUM_BEZIER_SUBDIVISIONS
const KernelGlobalsCPU *ccl_restrict KernelGlobals
#define kernel_data_fetch(name, index)
#define ccl_device_forceinline
#define ccl_device_inline
#define CCL_NAMESPACE_END
draw_view in_light_buf[] float
#define object_normal_transform_auto
#define object_position_transform_auto
#define object_dir_transform_auto
ccl_device_inline Transform object_get_inverse_transform(KernelGlobals kg, ccl_private const ShaderData *sd)
#define PRIMITIVE_UNPACK_SEGMENT(type)
@ SD_OBJECT_TRANSFORM_APPLIED
ccl_device_inline float reduce_max(const float2 a)
ccl_device_inline float cross(const float2 a, const float2 b)
ccl_device_inline float2 fabs(const float2 a)
ccl_device_inline bool isequal(const float2 a, const float2 b)
ccl_device_inline float3 safe_normalize_len(const float3 a, ccl_private float *t)
T step(const T &edge, const T &value)
VecBase< float, 4 > float4
ccl_device_inline float sqr(float a)
ccl_device_inline float inversesqrtf(float f)
ccl_device_inline float3 float4_to_float3(const float4 a)
ccl_device_inline float cos_from_sin(const float s)
ccl_device_inline int clamp(int a, int mn, int mx)
CCL_NAMESPACE_BEGIN struct Window V