Blender V4.3
blender::draw::View Member List

This is the complete list of members for blender::draw::View, including all inherited members.

bind()blender::draw::Viewprotected
compute_procedural_bounds()blender::draw::View
compute_visibility(ObjectBoundsBuf &bounds, ObjectInfosBuf &infos, uint resource_len, bool debug_freeze)blender::draw::Viewprotectedvirtual
culling_blender::draw::Viewprotected
culling_freeze_blender::draw::Viewprotected
data_blender::draw::Viewprotected
data_freeze_blender::draw::Viewprotected
debug_name_blender::draw::Viewprotected
dirty_blender::draw::Viewprotected
do_visibility_blender::draw::Viewprotected
far_clip(int view_id=0) constblender::draw::Viewinline
forward(int view_id=0) constblender::draw::Viewinline
frozen_blender::draw::Viewprotected
frustum_boundbox_calc(int view_id)blender::draw::Viewprotected
frustum_culling_planes_calc(int view_id)blender::draw::Viewprotected
frustum_culling_sphere_calc(int view_id)blender::draw::Viewprotected
get_visibility_buffer()blender::draw::Viewprotectedvirtual
is_inverted(int view_id=0) constblender::draw::Viewinline
is_inverted_blender::draw::Viewprotected
is_persp(int view_id=0) constblender::draw::Viewinline
location(int view_id=0) constblender::draw::Viewinline
matrices_ubo_get()blender::draw::Viewinline
near_clip(int view_id=0) constblender::draw::Viewinline
persmat(int view_id=0) constblender::draw::Viewinline
procedural_blender::draw::Viewprotected
sync(const float4x4 &view_mat, const float4x4 &win_mat, int view_id=0)blender::draw::View
sync(const DRWView *view)blender::draw::View
update_viewport_size()blender::draw::Viewprotected
View(const char *name, int view_len=1, bool procedural=false)blender::draw::Viewinline
View(const char *name, const DRWView *view)blender::draw::Viewinline
view_len_blender::draw::Viewprotected
viewinv(int view_id=0) constblender::draw::Viewinline
viewmat(int view_id=0) constblender::draw::Viewinline
visibility_buf_blender::draw::Viewprotected
visibility_test(bool enable)blender::draw::Viewinline
visibility_word_per_draw() constblender::draw::Viewinline
wininv(int view_id=0) constblender::draw::Viewinline
winmat(int view_id=0) constblender::draw::Viewinline