|
Blender V4.3
|
#include <sstream>#include "BKE_global.hh"#include "BKE_object.hh"#include "BLI_rect.h"#include "BLT_translation.hh"#include "DEG_depsgraph_query.hh"#include "DNA_ID.h"#include "DNA_lightprobe_types.h"#include "DNA_modifier_types.h"#include "IMB_imbuf_types.hh"#include "RE_pipeline.h"#include "eevee_engine.h"#include "eevee_instance.hh"#include "DNA_particle_types.h"#include "draw_common.hh"Go to the source code of this file.
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Macros | |
| #define | CHECK_PASS_LEGACY(name, type, channels, chanid) |
| #define | CHECK_PASS_EEVEE(name, type, channels, chanid) |
An instance contains all structures needed to do a complete render.
Definition in file eevee_instance.cc.
| #define CHECK_PASS_EEVEE | ( | name, | |
| type, | |||
| channels, | |||
| chanid ) |
Referenced by blender::eevee::Instance::update_passes().
| #define CHECK_PASS_LEGACY | ( | name, | |
| type, | |||
| channels, | |||
| chanid ) |
Referenced by blender::eevee::Instance::update_passes().