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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| vertex_in (0, Type::VEC3, "pos") .vertex_in(1 | |
| color | vertex_in (2, Type::FLOAT, "size") .vertex_out(smooth_color_iface) .fragment_out(0 |
| color fragColor | push_constant (Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_3D_point_varying_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true) |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type | additional_info ("gpu_shader_3D_point_uniform_size_uniform_color_aa") .additional_info("gpu_clip_planes") .do_static_compilation(true) |
| fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info | ( | "gpu_shader_3D_point_uniform_size_uniform_color_aa" | ) |
| color fragColor push_constant | ( | Type::MAT4 | , |
| "ModelViewProjectionMatrix" | ) |
| vertex_in | ( | 0 | , |
| Type::VEC3 | , | ||
| "pos" | ) |
| color vertex_in | ( | 2 | , |
| Type::FLOAT | , | ||
| "size" | ) |