Blender V4.3
gpu_shader_3D_point_info.hh File Reference

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Functions

 vertex_in (0, Type::VEC3, "pos") .vertex_in(1
 
color vertex_in (2, Type::FLOAT, "size") .vertex_out(smooth_color_iface) .fragment_out(0
 
color fragColor push_constant (Type::MAT4, "ModelViewProjectionMatrix") .vertex_source("gpu_shader_3D_point_varying_size_varying_color_vert.glsl") .fragment_source("gpu_shader_point_varying_color_frag.glsl") .do_static_compilation(true)
 
fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ("gpu_shader_3D_point_uniform_size_uniform_color_aa") .additional_info("gpu_clip_planes") .do_static_compilation(true)
 

Function Documentation

◆ additional_info()

fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type additional_info ( "gpu_shader_3D_point_uniform_size_uniform_color_aa" )

◆ push_constant()

color fragColor push_constant ( Type::MAT4 ,
"ModelViewProjectionMatrix"  )

◆ vertex_in() [1/2]

vertex_in ( 0 ,
Type::VEC3 ,
"pos"  )

◆ vertex_in() [2/2]

color vertex_in ( 2 ,
Type::FLOAT ,
"size"  )