126 Scene scene = {{
nullptr}};
EXPECT_EQ(BLI_expr_pylike_eval(expr, nullptr, 0, &result), EXPR_PYLIKE_INVALID)
static void test_render_pass_conflict(Scene *scene, RenderEngine *engine, ViewLayer *view_layer, ViewLayerAOV *aov, const char *render_pass_name, const char *rna_prop_name)