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| | PyDoc_STRVAR (GuidingLinesShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`GuidingLinesShader`\n" "\n" "[Geometry shader]\n" "\n" ".. method:: __init__(offset)\n" "\n" " Builds a GuidingLinesShader object.\n" "\n" " :arg offset: The line that replaces the stroke is initially in the\n" " middle of the initial stroke bounding box. offset is the value\n" " of the displacement which is applied to this line along its\n" " normal.\n" " :type offset: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Shader to modify the Stroke geometry so that it corresponds to its\n" " main direction line. This shader must be used together with the\n" " splitting operator using the curvature criterion. Indeed, the\n" " precision of the approximation will depend on the size of the\n" " stroke's pieces. The bigger the pieces are, the rougher the\n" " approximation is.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n") |
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| static int | GuidingLinesShader___init__ (BPy_GuidingLinesShader *self, PyObject *args, PyObject *kwds) |
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◆ GuidingLinesShader___init__()
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GuidingLinesShader___doc__ | , |
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"Class hierarchy: :class:`freestyle.types.StrokeShader` | , |
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:class:`GuidingLinesShader`\n" "\n" "\n" "\n" ".. method::__init__(offset)\n" "\n" " Builds a GuidingLinesShader object.\n" "\n" " :arg offset:The line that replaces the stroke is initially in the\n" " middle of the initial stroke bounding box. offset is the value\n" " of the displacement which is applied to this line along its\n" " normal.\n" " :type offset:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Shader to modify the Stroke geometry so that it corresponds to its\n" " main direction line. This shader must be used together with the\n" " splitting operator using the curvature criterion. | Indeed[Geometry shader], |
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the\n" " precision of the approximation will depend on the size of the\n" " stroke 's pieces. The bigger the pieces | are, |
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the rougher the\n" " approximation is.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" | ) |
◆ GuidingLinesShader_Type
| PyTypeObject GuidingLinesShader_Type |