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Blender V4.3
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#include <DNA_scene_types.h>
Definition at line 1884 of file DNA_scene_types.h.
| char SceneEEVEE::_pad0[4] |
Definition at line 1891 of file DNA_scene_types.h.
| char SceneEEVEE::_pad1[3] |
Definition at line 1917 of file DNA_scene_types.h.
| float SceneEEVEE::bokeh_max_size |
Definition at line 1920 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::bokeh_neighbor_max |
Definition at line 1922 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::bokeh_overblur |
Definition at line 1919 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::bokeh_threshold |
Definition at line 1921 of file DNA_scene_types.h.
Referenced by blender::eevee::DepthOfField::init().
| float SceneEEVEE::clamp_surface_direct |
Definition at line 1938 of file DNA_scene_types.h.
Referenced by blender::eevee::DeferredLayer::end_sync().
| float SceneEEVEE::clamp_surface_indirect |
Definition at line 1939 of file DNA_scene_types.h.
Referenced by blender::eevee::DeferredLayer::end_sync().
| float SceneEEVEE::clamp_volume_direct |
Definition at line 1940 of file DNA_scene_types.h.
| float SceneEEVEE::clamp_volume_indirect |
Definition at line 1941 of file DNA_scene_types.h.
| int motion_blur_samples SceneEEVEE::DNA_DEPRECATED |
Definition at line 1924 of file DNA_scene_types.h.
| int motion_blur_position_deprecated SceneEEVEE::DNA_DEPRECATED |
Definition at line 1927 of file DNA_scene_types.h.
| float motion_blur_shutter_deprecated SceneEEVEE::DNA_DEPRECATED |
Definition at line 1928 of file DNA_scene_types.h.
| int shadow_cube_size_deprecated SceneEEVEE::DNA_DEPRECATED |
Definition at line 1932 of file DNA_scene_types.h.
| float SceneEEVEE::fast_gi_distance |
Definition at line 1913 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| char SceneEEVEE::fast_gi_method |
Definition at line 1916 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::init().
| float SceneEEVEE::fast_gi_quality |
Definition at line 1912 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| int SceneEEVEE::fast_gi_ray_count |
Definition at line 1911 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init(), and blender::eevee::RayTraceModule::init().
| int SceneEEVEE::fast_gi_step_count |
Definition at line 1910 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init(), and blender::eevee::RayTraceModule::init().
| float SceneEEVEE::fast_gi_thickness_far |
Definition at line 1915 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| float SceneEEVEE::fast_gi_thickness_near |
Definition at line 1914 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| int SceneEEVEE::flag |
Definition at line 1885 of file DNA_scene_types.h.
Referenced by blender::eevee::DeferredPipeline::begin_sync(), blender::eevee::LightProbeModule::begin_sync(), blender::eevee::DeferredLayer::end_sync(), blender::eevee::Sampling::end_sync(), blender::eevee::VolumeModule::end_sync(), blender::eevee::Camera::init(), blender::eevee::DepthOfField::init(), blender::eevee::RayTraceModule::init(), and blender::eevee::VolumeModule::init().
| int SceneEEVEE::gi_cubemap_resolution |
Definition at line 1887 of file DNA_scene_types.h.
Referenced by blender::eevee::LightProbeModule::init(), and blender::eevee::SphereProbeModule::probe_render_extent().
| int SceneEEVEE::gi_diffuse_bounces |
Definition at line 1886 of file DNA_scene_types.h.
| float SceneEEVEE::gi_glossy_clamp |
Definition at line 1889 of file DNA_scene_types.h.
| int SceneEEVEE::gi_irradiance_pool_size |
Definition at line 1890 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeProbeModule::init().
| int SceneEEVEE::gi_visibility_resolution |
Definition at line 1888 of file DNA_scene_types.h.
| float SceneEEVEE::gtao_distance |
Definition at line 1905 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| float SceneEEVEE::gtao_focus |
Definition at line 1907 of file DNA_scene_types.h.
Referenced by blender::eevee::AmbientOcclusion::init().
| int SceneEEVEE::gtao_resolution |
Definition at line 1908 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::render().
| float SceneEEVEE::gtao_thickness |
Definition at line 1906 of file DNA_scene_types.h.
| float SceneEEVEE::light_threshold |
Definition at line 1948 of file DNA_scene_types.h.
Referenced by blender::eevee::LightModule::begin_sync().
| float SceneEEVEE::motion_blur_depth_scale |
Definition at line 1929 of file DNA_scene_types.h.
| int SceneEEVEE::motion_blur_max |
Definition at line 1925 of file DNA_scene_types.h.
| int SceneEEVEE::motion_blur_steps |
Definition at line 1926 of file DNA_scene_types.h.
| float SceneEEVEE::overscan |
Definition at line 1947 of file DNA_scene_types.h.
Referenced by blender::eevee::Camera::init().
| int SceneEEVEE::ray_tracing_method |
Definition at line 1943 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::init().
| struct RaytraceEEVEE SceneEEVEE::ray_tracing_options |
Definition at line 1945 of file DNA_scene_types.h.
Referenced by blender::eevee::RayTraceModule::init().
| int SceneEEVEE::shadow_pool_size |
Definition at line 1933 of file DNA_scene_types.h.
| int SceneEEVEE::shadow_ray_count |
Definition at line 1934 of file DNA_scene_types.h.
| float SceneEEVEE::shadow_resolution_scale |
Definition at line 1936 of file DNA_scene_types.h.
| int SceneEEVEE::shadow_step_count |
Definition at line 1935 of file DNA_scene_types.h.
| int SceneEEVEE::taa_render_samples |
Definition at line 1894 of file DNA_scene_types.h.
| int SceneEEVEE::taa_samples |
Definition at line 1893 of file DNA_scene_types.h.
| float SceneEEVEE::volumetric_end |
Definition at line 1897 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| float SceneEEVEE::volumetric_light_clamp |
Definition at line 1901 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().
| int SceneEEVEE::volumetric_ray_depth |
Definition at line 1903 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| float SceneEEVEE::volumetric_sample_distribution |
Definition at line 1900 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| int SceneEEVEE::volumetric_samples |
Definition at line 1899 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().
| int SceneEEVEE::volumetric_shadow_samples |
Definition at line 1902 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().
| float SceneEEVEE::volumetric_start |
Definition at line 1896 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::end_sync().
| int SceneEEVEE::volumetric_tile_size |
Definition at line 1898 of file DNA_scene_types.h.
Referenced by blender::eevee::VolumeModule::init().