◆ bind_shader_and_resources()
| GPUShader * blender::realtime_compositor::GPUShaderCreator::bind_shader_and_resources |
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◆ Create()
◆ input_sampler_name()
| const char * blender::realtime_compositor::GPUShaderCreator::input_sampler_name |
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◆ output_image_name()
| const char * blender::realtime_compositor::GPUShaderCreator::output_image_name |
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◆ unbind_shader_and_resources()
| void blender::realtime_compositor::GPUShaderCreator::unbind_shader_and_resources |
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The documentation for this class was generated from the following file: