static void update(bNodeTree *, bNode *node)
static void exec(void *data, int, bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack **out)
void register_node_type_tex_combine_color()
static void colorfn(float *out, TexParams *p, bNode *node, bNodeStack **in, short thread)
void tex_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
float tex_input_value(bNodeStack *in, TexParams *params, short thread)
void tex_output(bNode *node, bNodeExecData *execdata, bNodeStack **in, bNodeStack *out, TexFn texfn, TexCallData *cdata)