8 .local_group_size(16, 16)
9 .push_constant(Type::IVEC2,
"lower_bound")
10 .sampler(0, ImageType::FLOAT_2D,
"first_layer_tx")
11 .image(0,
GPU_RGBA32F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
12 .compute_source(
"compositor_cryptomatte_pick.glsl")
13 .do_static_compilation(
true);
16 .local_group_size(16, 16)
17 .push_constant(Type::IVEC2,
"lower_bound")
18 .push_constant(Type::INT,
"identifiers_count")
19 .push_constant(Type::FLOAT,
"identifiers", 32)
20 .sampler(0, ImageType::FLOAT_2D,
"layer_tx")
21 .image(0,
GPU_R16F, Qualifier::READ_WRITE, ImageType::FLOAT_2D,
"matte_img")
22 .compute_source(
"compositor_cryptomatte_matte.glsl")
23 .do_static_compilation(
true);
26 .local_group_size(16, 16)
27 .sampler(0, ImageType::FLOAT_2D,
"input_tx")
28 .sampler(1, ImageType::FLOAT_2D,
"matte_tx")
29 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"output_img")
30 .compute_source(
"compositor_cryptomatte_image.glsl")
31 .do_static_compilation(
true);
local_group_size(16, 16) .push_constant(Type local_group_size(16, 16) .push_constant(Type input_tx GPU_RGBA16F
additional_info("compositor_sum_float_shared") .push_constant(Type additional_info("compositor_sum_float_shared") .push_constant(Type GPU_RGBA32F
#define GPU_SHADER_CREATE_INFO(_info)