Blender V4.3
btMultiSphereShape.cpp
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#if defined(_WIN32) || defined(__i386__)
17#define BT_USE_SSE_IN_API
18#endif
19
20#include "btMultiSphereShape.h"
24
25btMultiSphereShape::btMultiSphereShape(const btVector3* positions, const btScalar* radi, int numSpheres)
27{
28 m_shapeType = MULTI_SPHERE_SHAPE_PROXYTYPE;
29 //btScalar startMargin = btScalar(BT_LARGE_FLOAT);
30
31 m_localPositionArray.resize(numSpheres);
32 m_radiArray.resize(numSpheres);
33 for (int i = 0; i < numSpheres; i++)
34 {
35 m_localPositionArray[i] = positions[i];
36 m_radiArray[i] = radi[i];
37 }
38
40}
41
42#ifndef MIN
43#define MIN(_a, _b) ((_a) < (_b) ? (_a) : (_b))
44#endif
45btVector3 btMultiSphereShape::localGetSupportingVertexWithoutMargin(const btVector3& vec0) const
46{
47 btVector3 supVec(0, 0, 0);
48
50
51 btVector3 vec = vec0;
52 btScalar lenSqr = vec.length2();
53 if (lenSqr < (SIMD_EPSILON * SIMD_EPSILON))
54 {
55 vec.setValue(1, 0, 0);
56 }
57 else
58 {
59 btScalar rlen = btScalar(1.) / btSqrt(lenSqr);
60 vec *= rlen;
61 }
62
63 btVector3 vtx;
64 btScalar newDot;
65
66 const btVector3* pos = &m_localPositionArray[0];
67 const btScalar* rad = &m_radiArray[0];
68 int numSpheres = m_localPositionArray.size();
69
70 for (int k = 0; k < numSpheres; k += 128)
71 {
72 btVector3 temp[128];
73 int inner_count = MIN(numSpheres - k, 128);
74 for (long i = 0; i < inner_count; i++)
75 {
76 temp[i] = (*pos) * m_localScaling + vec * m_localScaling * (*rad) - vec * getMargin();
77 pos++;
78 rad++;
79 }
80 long i = vec.maxDot(temp, inner_count, newDot);
81 if (newDot > maxDot)
82 {
83 maxDot = newDot;
84 supVec = temp[i];
85 }
86 }
87
88 return supVec;
89}
90
91void btMultiSphereShape::batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const
92{
93 for (int j = 0; j < numVectors; j++)
94 {
96
97 const btVector3& vec = vectors[j];
98
99 btVector3 vtx;
100 btScalar newDot;
101
102 const btVector3* pos = &m_localPositionArray[0];
103 const btScalar* rad = &m_radiArray[0];
104 int numSpheres = m_localPositionArray.size();
105
106 for (int k = 0; k < numSpheres; k += 128)
107 {
108 btVector3 temp[128];
109 int inner_count = MIN(numSpheres - k, 128);
110 for (long i = 0; i < inner_count; i++)
111 {
112 temp[i] = (*pos) * m_localScaling + vec * m_localScaling * (*rad) - vec * getMargin();
113 pos++;
114 rad++;
115 }
116 long i = vec.maxDot(temp, inner_count, newDot);
117 if (newDot > maxDot)
118 {
119 maxDot = newDot;
120 supportVerticesOut[j] = temp[i];
121 }
122 }
123 }
124}
125
126void btMultiSphereShape::calculateLocalInertia(btScalar mass, btVector3& inertia) const
127{
128 //as an approximation, take the inertia of the box that bounds the spheres
129
130 btVector3 localAabbMin, localAabbMax;
131 getCachedLocalAabb(localAabbMin, localAabbMax);
132 btVector3 halfExtents = (localAabbMax - localAabbMin) * btScalar(0.5);
133
134 btScalar lx = btScalar(2.) * (halfExtents.x());
135 btScalar ly = btScalar(2.) * (halfExtents.y());
136 btScalar lz = btScalar(2.) * (halfExtents.z());
137
138 inertia.setValue(mass / (btScalar(12.0)) * (ly * ly + lz * lz),
139 mass / (btScalar(12.0)) * (lx * lx + lz * lz),
140 mass / (btScalar(12.0)) * (lx * lx + ly * ly));
141}
142
144const char* btMultiSphereShape::serialize(void* dataBuffer, btSerializer* serializer) const
145{
146 btMultiSphereShapeData* shapeData = (btMultiSphereShapeData*)dataBuffer;
147 btConvexInternalShape::serialize(&shapeData->m_convexInternalShapeData, serializer);
148
149 int numElem = m_localPositionArray.size();
150 shapeData->m_localPositionArrayPtr = numElem ? (btPositionAndRadius*)serializer->getUniquePointer((void*)&m_localPositionArray[0]) : 0;
151
152 shapeData->m_localPositionArraySize = numElem;
153 if (numElem)
154 {
155 btChunk* chunk = serializer->allocate(sizeof(btPositionAndRadius), numElem);
157 for (int i = 0; i < numElem; i++, memPtr++)
158 {
159 m_localPositionArray[i].serializeFloat(memPtr->m_pos);
160 memPtr->m_radius = float(m_radiArray[i]);
161 }
162 serializer->finalizeChunk(chunk, "btPositionAndRadius", BT_ARRAY_CODE, (void*)&m_localPositionArray[0]);
163 }
164
165 // Fill padding with zeros to appease msan.
166 memset(shapeData->m_padding, 0, sizeof(shapeData->m_padding));
167
168 return "btMultiSphereShapeData";
169}
@ MULTI_SPHERE_SHAPE_PROXYTYPE
virtual btScalar getMargin() const =0
btVector3 m_localScaling
#define MIN(_a, _b)
btAlignedObjectArray< btScalar > m_radiArray
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define BT_LARGE_FLOAT
Definition btScalar.h:316
SIMD_FORCE_INLINE btScalar btSqrt(btScalar y)
Definition btScalar.h:466
#define SIMD_EPSILON
Definition btScalar.h:543
#define BT_ARRAY_CODE
void recalcLocalAabb()
SIMD_FORCE_INLINE long maxDot(const btVector3 *array, long array_count, btScalar &dotOut) const
returns index of maximum dot product between this and vectors in array[]
Definition btVector3.h:998
SIMD_FORCE_INLINE int size() const
return the number of elements in the array
SIMD_FORCE_INLINE void resize(int newsize, const T &fillData=T())
void * m_oldPtr
btConvexInternalAabbCachingShape adds local aabb caching for convex shapes, to avoid expensive boundi...
virtual btChunk * allocate(size_t size, int numElements)=0
virtual void * getUniquePointer(void *oldPtr)=0
virtual void finalizeChunk(btChunk *chunk, const char *structType, int chunkCode, void *oldPtr)=0
draw_view in_light_buf[] float
btConvexInternalShapeData m_convexInternalShapeData
btPositionAndRadius * m_localPositionArrayPtr