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Blender V4.3
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#include "BKE_duplilist.hh"#include "BLI_ghash.h"#include "BLI_map.hh"#include "DEG_depsgraph_query.hh"#include "DNA_object_types.h"#include "DRW_render.hh"#include "GPU_material.hh"#include "eevee_shader_shared.hh"Go to the source code of this file.
Classes | |
| class | blender::eevee::ObjectKey |
| struct | blender::eevee::BaseHandle |
| struct | blender::eevee::ObjectHandle |
| struct | blender::eevee::WorldHandle |
| struct | blender::eevee::SceneHandle |
| class | blender::eevee::SyncModule |
Namespaces | |
| namespace | blender |
| namespace | blender::eevee |
Sync Module | |
| using | blender::eevee::HairHandleCallback = FunctionRef<void(ObjectHandle, ModifierData &, ParticleSystem &)> |
| void | blender::eevee::foreach_hair_particle_handle (Object *ob, ObjectHandle ob_handle, HairHandleCallback callback) |
Structures to identify unique data blocks. The keys are unique so we are able to match ids across frame updates.
Definition in file eevee_sync.hh.