33 const Vec& X_distances,
40 int num_points = x_image.cols();
42 Mat3X x_unit_cam(3, num_points);
43 x_unit_cam = KK.inverse() * x_image;
47 *x_camera = x_unit_cam.block(0, 0, 2, num_points);
48 for (
int i = 0; i < num_points; ++i) {
49 x_unit_cam.col(i).normalize();
53 Mat X_camera(3, num_points);
54 for (
int i = 0; i < num_points; ++i) {
55 X_camera.col(i) = X_distances(i) * x_unit_cam.col(i);
59 Mat translation_matrix(3, num_points);
60 translation_matrix.row(0).setConstant(T_input(0));
61 translation_matrix.row(1).setConstant(T_input(1));
62 translation_matrix.row(2).setConstant(T_input(2));
64 *X_world = R_input * X_camera + translation_matrix;
67 *R_expected = R_input.transpose();
68 *T_expected = *R_expected * (-T_input);
75 X = 100 * Mat::Random(3, num_points);
79 R_input = Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitZ()) *
80 Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitY()) *
81 Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitZ());
85 t_input = 100 * t_input;
87 Mat translation_matrix(3, num_points);
88 translation_matrix.row(0).setConstant(t_input(0));
89 translation_matrix.row(1).setConstant(t_input(1));
90 translation_matrix.row(2).setConstant(t_input(2));
93 Xp = R_input *
X + translation_matrix;
101 EXPECT_MATRIX_NEAR(t, t_input, 1
e-6);
102 EXPECT_MATRIX_NEAR(
R, R_input, 1
e-8);
108 Vec2i image_dimensions;
109 image_dimensions << 1600, 1200;
120 Mat3X x_image(3, num_points);
122 x_image << 1164.06, 734.948, 749.599, 430.727,
123 681.386, 844.59, 496.315, 580.775,
128 Vec X_distances = 100 * Vec::Random(num_points).array().abs();
132 R_input = Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitZ()) *
133 Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitY()) *
134 Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitZ());
138 T_input = 100 * T_input;
162 EXPECT_MATRIX_NEAR(T_output, T_expected, 1
e-5);
163 EXPECT_MATRIX_NEAR(R_output, R_expected, 1
e-7);
170 R_output.setIdentity();
174 &R_output, &T_output,
177 EXPECT_MATRIX_NEAR(T_output, T_expected, 1
e-5);
178 EXPECT_MATRIX_NEAR(R_output, R_expected, 1
e-7);*/
195 Mat3X x_image(3, num_points);
196 x_image.row(0) =
w * Vec::Random(num_points).array().abs();
197 x_image.row(1) = h * Vec::Random(num_points).array().abs();
198 x_image.row(2).setOnes();
202 Vec X_distances = 100 * Vec::Random(num_points).array().abs();
206 R_input = Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitZ()) *
207 Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitY()) *
208 Eigen::AngleAxisd(rand(), Eigen::Vector3d::UnitZ());
212 T_input = 100 * T_input;
234 EXPECT_MATRIX_NEAR(T_output, T_expected, 1
e-5);
235 EXPECT_MATRIX_NEAR(R_output, R_expected, 1
e-7);
241 EXPECT_MATRIX_NEAR(T_output, T_expected, 1
e-5);
242 EXPECT_MATRIX_NEAR(R_output, R_expected, 1
e-7);
248 EXPECT_MATRIX_NEAR(T_output, T_expected, 1
e-5);
249 EXPECT_MATRIX_NEAR(R_output, R_expected, 1
e-7);
static void CreateCameraSystem(const Mat3 &KK, const Mat3X &x_image, const Vec &X_distances, const Mat3 &R_input, const Vec3 &T_input, Mat2X *x_camera, Mat3X *X_world, Mat3 *R_expected, Vec3 *T_expected)