Configuration definitions.
Abstract class for scene graph nodes. Inherits from BaseObject which defines the addRef release mecha...
ATTR_WARN_UNUSED_RESULT const BMVert * v
virtual int numberOfChildren()
virtual void RetrieveChildren(vector< Node * > &oNodes)
virtual void DetachChildren()
virtual void AddChild(Node *iChild)
virtual const BBox< Vec3r > & UpdateBBox()
vector< Node * > _Children
virtual void DetachChild(Node *iChild)
virtual void accept(SceneVisitor &v)