int SEQ_retiming_keys_count(const Sequence *seq)
void SEQ_retiming_transition_key_frame_set(const Scene *scene, const Sequence *seq, SeqRetimingKey *key, int timeline_frame)
bool SEQ_retiming_data_is_editable(const Sequence *seq)
bool SEQ_retiming_is_active(const Sequence *seq)
blender::MutableSpan< SeqRetimingKey > SEQ_retiming_keys_get(const Sequence *seq)
void SEQ_retiming_remove_multiple_keys(Sequence *seq, blender::Vector< SeqRetimingKey * > &keys_to_remove)
bool SEQ_retiming_key_is_freeze_frame(const SeqRetimingKey *key)
bool SEQ_retiming_key_is_transition_type(const SeqRetimingKey *key)
void SEQ_retiming_key_timeline_frame_set(const Scene *scene, Sequence *seq, SeqRetimingKey *key, int timeline_frame)
bool SEQ_retiming_selection_contains(const Editing *ed, const SeqRetimingKey *key)
int SEQ_retiming_key_index_get(const Sequence *seq, const SeqRetimingKey *key)
SeqRetimingKey * SEQ_retiming_last_key_get(const Sequence *seq)
SeqRetimingKey * SEQ_retiming_add_freeze_frame(const Scene *scene, Sequence *seq, SeqRetimingKey *key, const int offset)
SeqRetimingKey * SEQ_retiming_add_transition(const Scene *scene, Sequence *seq, SeqRetimingKey *key, float offset)
void SEQ_retiming_selection_remove(SeqRetimingKey *key)
bool SEQ_retiming_is_allowed(const Sequence *seq)
int SEQ_retiming_key_timeline_frame_get(const Scene *scene, const Sequence *seq, const SeqRetimingKey *key)
void SEQ_retiming_remove_key(const Scene *scene, Sequence *seq, SeqRetimingKey *key)
SeqRetimingKey * SEQ_retiming_transition_start_get(SeqRetimingKey *key)
SeqRetimingKey * SEQ_retiming_find_segment_start_key(const Sequence *seq, float frame_index)
void SEQ_retiming_selection_append(SeqRetimingKey *key)
void SEQ_retiming_key_speed_set(const Scene *scene, Sequence *seq, SeqRetimingKey *key, float speed, bool keep_retiming)
blender::Map< SeqRetimingKey *, Sequence * > SEQ_retiming_selection_get(const Editing *ed)
float SEQ_retiming_key_speed_get(const Sequence *seq, const SeqRetimingKey *key)
void SEQ_retiming_data_ensure(Sequence *seq)
bool SEQ_retiming_is_last_key(const Sequence *seq, const SeqRetimingKey *key)
void SEQ_retiming_data_clear(Sequence *seq)
bool SEQ_retiming_selection_clear(const Editing *ed)
void SEQ_retiming_sound_animation_data_set(const Scene *scene, const Sequence *seq)
void SEQ_retiming_reset(Scene *scene, Sequence *seq)
SeqRetimingKey * SEQ_retiming_key_get_by_timeline_frame(const Scene *scene, const Sequence *seq, int timeline_frame)
bool SEQ_retiming_key_is_transition_start(const SeqRetimingKey *key)
SeqRetimingKey * SEQ_retiming_add_key(const Scene *scene, Sequence *seq, int timeline_frame)
void SEQ_retiming_selection_copy(SeqRetimingKey *dst, const SeqRetimingKey *src)
bool SEQ_retiming_selection_has_whole_transition(const Editing *ed, SeqRetimingKey *key)