Blender V4.3
triangle.h File Reference
#include "util/color.h"

Go to the source code of this file.

Functions

CCL_NAMESPACE_BEGIN ccl_device_inline float3 triangle_normal (KernelGlobals kg, ccl_private ShaderData *sd)
 
ccl_device_inline void triangle_point_normal (KernelGlobals kg, int object, int prim, float u, float v, ccl_private float3 *P, ccl_private float3 *Ng, ccl_private int *shader)
 
ccl_device_inline void triangle_vertices (KernelGlobals kg, int prim, float3 P[3])
 
ccl_device_inline void triangle_vertices_and_normals (KernelGlobals kg, int prim, float3 P[3], float3 N[3])
 
ccl_device_inline float3 triangle_smooth_normal (KernelGlobals kg, float3 Ng, int prim, float u, float v)
 
ccl_device_inline float3 triangle_smooth_normal_unnormalized (KernelGlobals kg, ccl_private const ShaderData *sd, float3 Ng, int prim, float u, float v)
 
ccl_device_inline void triangle_dPdudv (KernelGlobals kg, int prim, ccl_private float3 *dPdu, ccl_private float3 *dPdv)
 
ccl_device float triangle_attribute_float (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float *dx, ccl_private float *dy)
 
ccl_device float2 triangle_attribute_float2 (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float2 *dx, ccl_private float2 *dy)
 
ccl_device float3 triangle_attribute_float3 (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float3 *dx, ccl_private float3 *dy)
 
ccl_device float4 triangle_attribute_float4 (KernelGlobals kg, ccl_private const ShaderData *sd, const AttributeDescriptor desc, ccl_private float4 *dx, ccl_private float4 *dy)
 

Function Documentation

◆ triangle_attribute_float()

◆ triangle_attribute_float2()

◆ triangle_attribute_float3()

◆ triangle_attribute_float4()

◆ triangle_dPdudv()

ccl_device_inline void triangle_dPdudv ( KernelGlobals kg,
int prim,
ccl_private float3 * dPdu,
ccl_private float3 * dPdv )

◆ triangle_normal()

◆ triangle_point_normal()

ccl_device_inline void triangle_point_normal ( KernelGlobals kg,
int object,
int prim,
float u,
float v,
ccl_private float3 * P,
ccl_private float3 * Ng,
ccl_private int * shader )

◆ triangle_smooth_normal()

◆ triangle_smooth_normal_unnormalized()

◆ triangle_vertices()

◆ triangle_vertices_and_normals()

ccl_device_inline void triangle_vertices_and_normals ( KernelGlobals kg,
int prim,
float3 P[3],
float3 N[3] )

Definition at line 79 of file geom/triangle.h.

References kernel_data_fetch, N, P, uint3::x, uint3::y, and uint3::z.

Referenced by shadow_ray_smooth_surface_offset().