17#define GPU_TRACK_INDEX_RANGE 1
73 bool uses_restart_indices);
116 inline void squeeze_indices_short(
uint min_idx,
119 bool clamp_indices_in_range);
121 virtual void strip_restart_indices() = 0;
199 bool uses_restart_indices,
215 bool uses_restart_indices);
221 uint verts_per_curve);
257#define GPU_INDEXBUF_DISCARD_SAFE(elem) \
259 if (elem != nullptr) { \
260 GPU_indexbuf_discard(elem); \
void GPU_indexbuf_discard(blender::gpu::IndexBuf *elem)
void GPU_indexbuf_set_point_vert(GPUIndexBufBuilder *builder, uint elem, uint v1)
void GPU_indexbuf_build_in_place_ex(GPUIndexBufBuilder *builder, uint index_min, uint index_max, bool uses_restart_indices, blender::gpu::IndexBuf *elem)
int GPU_indexbuf_primitive_len(GPUPrimType prim_type)
blender::MutableSpan< uint32_t > GPU_indexbuf_get_data(GPUIndexBufBuilder *)
blender::gpu::IndexBuf * GPU_indexbuf_build_on_device(uint index_len)
void GPU_indexbuf_set_point_restart(GPUIndexBufBuilder *builder, uint elem)
void GPU_indexbuf_create_subrange_in_place(blender::gpu::IndexBuf *elem, blender::gpu::IndexBuf *elem_src, uint start, uint length)
void GPU_indexbuf_init(GPUIndexBufBuilder *, GPUPrimType, uint prim_len, uint vertex_len)
void GPU_indexbuf_bind_as_ssbo(blender::gpu::IndexBuf *elem, int binding)
void GPU_indexbuf_add_primitive_restart(GPUIndexBufBuilder *)
blender::gpu::IndexBuf * GPU_indexbuf_calloc()
void GPU_indexbuf_add_point_vert(GPUIndexBufBuilder *, uint v)
blender::gpu::IndexBuf * GPU_indexbuf_build(GPUIndexBufBuilder *)
void GPU_indexbuf_add_line_verts(GPUIndexBufBuilder *, uint v1, uint v2)
void GPU_indexbuf_join(GPUIndexBufBuilder *builder, const GPUIndexBufBuilder *builder_from)
blender::gpu::IndexBuf * GPU_indexbuf_build_curves_on_device(GPUPrimType prim_type, uint curves_num, uint verts_per_curve)
void GPU_indexbuf_set_line_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2)
void GPU_indexbuf_read(blender::gpu::IndexBuf *elem, uint32_t *data)
void GPU_indexbuf_set_tri_verts(GPUIndexBufBuilder *builder, uint elem, uint v1, uint v2, uint v3)
void GPU_indexbuf_set_line_restart(GPUIndexBufBuilder *builder, uint elem)
void GPU_indexbuf_add_generic_vert(GPUIndexBufBuilder *, uint v)
void GPU_indexbuf_build_in_place(GPUIndexBufBuilder *, blender::gpu::IndexBuf *)
void GPU_indexbuf_set_tri_restart(GPUIndexBufBuilder *builder, uint elem)
void GPU_indexbuf_add_line_adj_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3, uint v4)
void GPU_indexbuf_use(blender::gpu::IndexBuf *elem)
void GPU_indexbuf_build_in_place_from_memory(blender::gpu::IndexBuf *ibo, GPUPrimType prim_type, const uint32_t *data, int32_t data_len, int32_t index_min, int32_t index_max, bool uses_restart_indices)
blender::gpu::IndexBuf * GPU_indexbuf_create_subrange(blender::gpu::IndexBuf *elem_src, uint start, uint length)
void GPU_indexbuf_init_ex(GPUIndexBufBuilder *, GPUPrimType, uint index_len, uint vertex_len)
void GPU_indexbuf_update_sub(blender::gpu::IndexBuf *elem, uint start, uint len, const void *data)
void GPU_indexbuf_init_build_on_device(blender::gpu::IndexBuf *elem, uint index_len)
bool GPU_indexbuf_is_init(blender::gpu::IndexBuf *elem)
void GPU_indexbuf_add_tri_verts(GPUIndexBufBuilder *, uint v1, uint v2, uint v3)
ATTR_WARN_UNUSED_RESULT const BMVert * v2
ATTR_WARN_UNUSED_RESULT const BMVert * v
uint32_t index_start_get() const
uint32_t index_base_get() const
virtual void upload_data()=0
virtual void read(uint32_t *data) const =0
GPUIndexBufType index_type_
virtual void update_sub(uint start, uint len, const void *data)=0
void init_build_on_device(uint index_len)
void init_subrange(IndexBuf *elem_src, uint start, uint length)
uint32_t index_len_get() const
virtual void bind_as_ssbo(uint binding)=0
size_t to_bytesize(GPUIndexBufType type)
constexpr uint32_t RESTART_INDEX
int indices_per_primitive(GPUPrimType prim_type)
bool uses_restart_indices