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Blender V4.3
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Tree-Display for the Scenes display mode. More...
#include <tree_display.hh>
Inherits blender::ed::outliner::AbstractTreeDisplay.
Public Member Functions | |
| TreeDisplayDataAPI (SpaceOutliner &space_outliner) | |
| ListBase | build_tree (const TreeSourceData &source_data) override |
| bool | is_lazy_built () const override |
Public Member Functions inherited from blender::ed::outliner::AbstractTreeDisplay | |
| AbstractTreeDisplay (SpaceOutliner &space_outliner) | |
| virtual | ~AbstractTreeDisplay ()=default |
| virtual bool | supports_mode_column () const |
| TreeElement * | add_element (ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true) |
Additional Inherited Members | |
Static Public Member Functions inherited from blender::ed::outliner::AbstractTreeDisplay | |
| static std::unique_ptr< AbstractTreeDisplay > | create_from_display_mode (int mode, SpaceOutliner &space_outliner) |
| static TreeElement * | add_element (SpaceOutliner *space_outliner, ListBase *lb, ID *owner_id, void *create_data, TreeElement *parent, short type, short index, const bool expand=true) |
Protected Attributes inherited from blender::ed::outliner::AbstractTreeDisplay | |
| SpaceOutliner & | space_outliner_ |
Tree-Display for the Scenes display mode.
Definition at line 281 of file tree_display.hh.
| blender::ed::outliner::TreeDisplayDataAPI::TreeDisplayDataAPI | ( | SpaceOutliner & | space_outliner | ) |
Definition at line 20 of file tree_display_data.cc.
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overridevirtual |
Build a tree for this display mode with the Blender context data given in source_data and the view settings in space_outliner.
Implements blender::ed::outliner::AbstractTreeDisplay.
Definition at line 25 of file tree_display_data.cc.
References blender::ed::outliner::AbstractTreeDisplay::add_element(), BLI_mempool_len(), TreeStoreElem::flag, RNA_main_pointer_create(), source_data, blender::ed::outliner::AbstractTreeDisplay::space_outliner_, tree, TREESTORE, SpaceOutliner::treestore, and TSE_RNA_STRUCT.
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overridevirtual |
Some trees may want to skip building children of collapsed parents. This should be done if the tree type may become very complex, which could cause noticeable slowdowns. Problem: This doesn't address performance issues while searching, since all elements are constructed for that. Trees of this type have to be rebuilt for any change to the collapsed state of any element.
Reimplemented from blender::ed::outliner::AbstractTreeDisplay.
Definition at line 43 of file tree_display_data.cc.