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◆ push_constant()
| texCoord fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type texCoord fragColor push_constant |
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Type::VEC2 | , |
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"fullscreen" | ) |
◆ vertex_in()
| vertex_in |
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0 | , |
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Type::VEC2 | , |
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"pos" | ) |
◆ vertex_out()
| texCoord vertex_out |
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smooth_tex_coord_interp_iface | | ) |
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◆ vertex_source()
| texCoord fragColor push_constant(Type::MAT4, "ModelViewProjectionMatrix") .push_constant(Type texCoord fragColor image_texture vertex_source |
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"gpu_shader_display_fallback_vert.glsl" | | ) |
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