Blender V4.3
btUniformScalingShape.h
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1/*
2Bullet Continuous Collision Detection and Physics Library
3Copyright (c) 2003-2009 Erwin Coumans http://bulletphysics.org
4
5This software is provided 'as-is', without any express or implied warranty.
6In no event will the authors be held liable for any damages arising from the use of this software.
7Permission is granted to anyone to use this software for any purpose,
8including commercial applications, and to alter it and redistribute it freely,
9subject to the following restrictions:
10
111. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
122. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
133. This notice may not be removed or altered from any source distribution.
14*/
15
16#ifndef BT_UNIFORM_SCALING_SHAPE_H
17#define BT_UNIFORM_SCALING_SHAPE_H
18
19#include "btConvexShape.h"
21
26{
27 btConvexShape* m_childConvexShape;
28
30
31public:
33
34 btUniformScalingShape(btConvexShape * convexChildShape, btScalar uniformScalingFactor);
35
36 virtual ~btUniformScalingShape();
37
38 virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3& vec) const;
39
40 virtual btVector3 localGetSupportingVertex(const btVector3& vec) const;
41
42 virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3* vectors, btVector3* supportVerticesOut, int numVectors) const;
43
44 virtual void calculateLocalInertia(btScalar mass, btVector3 & inertia) const;
45
50
52 {
53 return m_childConvexShape;
54 }
55
56 const btConvexShape* getChildShape() const
57 {
58 return m_childConvexShape;
59 }
60
61 virtual const char* getName() const
62 {
63 return "UniformScalingShape";
64 }
65
67
69 void getAabb(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
70
71 virtual void getAabbSlow(const btTransform& t, btVector3& aabbMin, btVector3& aabbMax) const;
72
73 virtual void setLocalScaling(const btVector3& scaling);
74 virtual const btVector3& getLocalScaling() const;
75
76 virtual void setMargin(btScalar margin);
77 virtual btScalar getMargin() const;
78
79 virtual int getNumPreferredPenetrationDirections() const;
80
81 virtual void getPreferredPenetrationDirection(int index, btVector3& penetrationVector) const;
82};
83
84#endif //BT_UNIFORM_SCALING_SHAPE_H
btConvexShape()
not supported on IBM SDK, until we fix the alignment of btVector3
float btScalar
The btScalar type abstracts floating point numbers, to easily switch between double and single floati...
Definition btScalar.h:314
#define ATTRIBUTE_ALIGNED16(a)
Definition btScalar.h:285
btTransform
The btTransform class supports rigid transforms with only translation and rotation and no scaling/she...
Definition btTransform.h:30
virtual void setLocalScaling(const btVector3 &scaling)
in case we receive negative scaling
BT_DECLARE_ALIGNED_ALLOCATOR()
virtual btVector3 localGetSupportingVertexWithoutMargin(const btVector3 &vec) const
btConvexShape Interface
virtual btScalar getMargin() const
virtual ~btUniformScalingShape()
btScalar getUniformScalingFactor() const
virtual void setMargin(btScalar margin)
btUniformScalingShape(btConvexShape *convexChildShape, btScalar uniformScalingFactor)
void getAabb(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
getAabb's default implementation is brute force, expected derived classes to implement a fast dedicat...
virtual btVector3 localGetSupportingVertex(const btVector3 &vec) const
virtual const char * getName() const
getName is for debugging
btConvexShape * getChildShape()
virtual void calculateLocalInertia(btScalar mass, btVector3 &inertia) const
CollisionShape Interface.
Definition btConeShape.h:54
virtual const btVector3 & getLocalScaling() const
virtual void getAabbSlow(const btTransform &t, btVector3 &aabbMin, btVector3 &aabbMax) const
virtual void batchedUnitVectorGetSupportingVertexWithoutMargin(const btVector3 *vectors, btVector3 *supportVerticesOut, int numVectors) const
virtual void getPreferredPenetrationDirection(int index, btVector3 &penetrationVector) const
virtual int getNumPreferredPenetrationDirections() const
btScalar m_uniformScalingFactor