Blender V4.3
node_shader_tangent.cc
Go to the documentation of this file.
1/* SPDX-FileCopyrightText: 2005 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
5#include "node_shader_util.hh"
6#include "node_util.hh"
7
8#include "BKE_context.hh"
9
11
12#include "RNA_access.hh"
13
14#include "UI_interface.hh"
15#include "UI_resources.hh"
16
18
20{
21 b.add_output<decl::Vector>("Tangent");
22}
23
25{
26 uiItemR(layout, ptr, "direction_type", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_NONE);
27
28 if (RNA_enum_get(ptr, "direction_type") == SHD_TANGENT_UVMAP) {
29 PointerRNA obptr = CTX_data_pointer_get(C, "active_object");
30
31 if (obptr.data && RNA_enum_get(&obptr, "type") == OB_MESH) {
32 PointerRNA eval_obptr;
33
35 if (depsgraph) {
36 DEG_get_evaluated_rna_pointer(depsgraph, &obptr, &eval_obptr);
37 PointerRNA dataptr = RNA_pointer_get(&eval_obptr, "data");
38 uiItemPointerR(layout, ptr, "uv_map", &dataptr, "uv_layers", "", ICON_GROUP_UVS);
39 return;
40 }
41 }
42
43 uiItemR(layout, ptr, "uv_map", UI_ITEM_R_SPLIT_EMPTY_NAME, "", ICON_GROUP_UVS);
44 }
45 else {
46 uiItemR(
47 layout, ptr, "axis", UI_ITEM_R_SPLIT_EMPTY_NAME | UI_ITEM_R_EXPAND, nullptr, ICON_NONE);
48 }
49}
50
51static void node_shader_init_tangent(bNodeTree * /*ntree*/, bNode *node)
52{
53 NodeShaderTangent *attr = MEM_cnew<NodeShaderTangent>("NodeShaderTangent");
55 node->storage = attr;
56}
57
59 bNode *node,
60 bNodeExecData * /*execdata*/,
61 GPUNodeStack *in,
62 GPUNodeStack *out)
63{
64 NodeShaderTangent *attr = static_cast<NodeShaderTangent *>(node->storage);
65
66 if (attr->direction_type == SHD_TANGENT_UVMAP) {
67 return GPU_stack_link(
68 mat, node, "node_tangentmap", in, out, GPU_attribute(mat, CD_TANGENT, attr->uv_map));
69 }
70
71 GPUNodeLink *orco = GPU_attribute(mat, CD_ORCO, "");
72
73 if (attr->axis == SHD_TANGENT_AXIS_X) {
74 GPU_link(mat, "tangent_orco_x", orco, &orco);
75 }
76 else if (attr->axis == SHD_TANGENT_AXIS_Y) {
77 GPU_link(mat, "tangent_orco_y", orco, &orco);
78 }
79 else {
80 GPU_link(mat, "tangent_orco_z", orco, &orco);
81 }
82
83 return GPU_stack_link(mat, node, "node_tangent", in, out, orco);
84}
85
87#ifdef WITH_MATERIALX
88{
89 /* TODO: implement other features */
90 return create_node("tangent", NodeItem::Type::Vector3, {{"space", val(std::string("world"))}});
91}
92#endif
94
95} // namespace blender::nodes::node_shader_tangent_cc
96
97/* node type definition */
99{
100 namespace file_ns = blender::nodes::node_shader_tangent_cc;
101
102 static blender::bke::bNodeType ntype;
103
105 ntype.declare = file_ns::node_declare;
106 ntype.draw_buttons = file_ns::node_shader_buts_tangent;
108 ntype.initfunc = file_ns::node_shader_init_tangent;
109 ntype.gpu_fn = file_ns::node_shader_gpu_tangent;
111 &ntype, "NodeShaderTangent", node_free_standard_storage, node_copy_standard_storage);
112 ntype.materialx_fn = file_ns::node_shader_materialx;
113
115}
PointerRNA CTX_data_pointer_get(const bContext *C, const char *member)
Depsgraph * CTX_data_depsgraph_pointer(const bContext *C)
#define SH_NODE_TANGENT
Definition BKE_node.hh:957
#define NODE_CLASS_INPUT
Definition BKE_node.hh:404
void DEG_get_evaluated_rna_pointer(const Depsgraph *depsgraph, PointerRNA *ptr, PointerRNA *r_ptr_eval)
@ SHD_TANGENT_UVMAP
@ SHD_TANGENT_AXIS_Y
@ SHD_TANGENT_AXIS_X
@ SHD_TANGENT_AXIS_Z
@ OB_MESH
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_attribute(GPUMaterial *mat, eCustomDataType type, const char *name)
bool GPU_link(GPUMaterial *mat, const char *name,...)
void uiItemPointerR(uiLayout *layout, PointerRNA *ptr, const char *propname, PointerRNA *searchptr, const char *searchpropname, const char *name, int icon)
void uiItemR(uiLayout *layout, PointerRNA *ptr, const char *propname, eUI_Item_Flag flag, const char *name, int icon)
@ UI_ITEM_R_SPLIT_EMPTY_NAME
@ UI_ITEM_R_EXPAND
local_group_size(16, 16) .push_constant(Type b
const Depsgraph * depsgraph
void node_type_size_preset(bNodeType *ntype, eNodeSizePreset size)
Definition node.cc:4614
void node_type_storage(bNodeType *ntype, const char *storagename, void(*freefunc)(bNode *node), void(*copyfunc)(bNodeTree *dest_ntree, bNode *dest_node, const bNode *src_node))
Definition node.cc:4632
void node_register_type(bNodeType *ntype)
Definition node.cc:1708
static void node_shader_buts_tangent(uiLayout *layout, bContext *C, PointerRNA *ptr)
static void node_declare(NodeDeclarationBuilder &b)
static int node_shader_gpu_tangent(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void node_shader_init_tangent(bNodeTree *, bNode *node)
#define NODE_SHADER_MATERIALX_BEGIN
#define NODE_SHADER_MATERIALX_END
void register_node_type_sh_tangent()
void sh_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_free_standard_storage(bNode *node)
Definition node_util.cc:46
void node_copy_standard_storage(bNodeTree *, bNode *dest_node, const bNode *src_node)
Definition node_util.cc:58
PointerRNA RNA_pointer_get(PointerRNA *ptr, const char *name)
int RNA_enum_get(PointerRNA *ptr, const char *name)
void * data
Definition RNA_types.hh:42
Defines a node type.
Definition BKE_node.hh:218
NodeMaterialXFunction materialx_fn
Definition BKE_node.hh:320
void(* initfunc)(bNodeTree *ntree, bNode *node)
Definition BKE_node.hh:267
NodeGPUExecFunction gpu_fn
Definition BKE_node.hh:318
void(* draw_buttons)(uiLayout *, bContext *C, PointerRNA *ptr)
Definition BKE_node.hh:238
NodeDeclareFunction declare
Definition BKE_node.hh:347
PointerRNA * ptr
Definition wm_files.cc:4126