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| static float2 | blender::bke::pbvh::pixels::calc_barycentric_delta (const float2 uvs[3], const float2 start_uv, const float2 end_uv) |
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| static float2 | blender::bke::pbvh::pixels::calc_barycentric_delta_x (const ImBuf *image_buffer, const float2 uvs[3], const int x, const int y) |
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| static void | blender::bke::pbvh::pixels::extract_barycentric_pixels (UDIMTilePixels &tile_data, const ImBuf *image_buffer, const uv_islands::UVIslandsMask &uv_mask, const int uv_island_index, const int uv_primitive_index, const float2 uvs[3], const float2 tile_offset, const int minx, const int miny, const int maxx, const int maxy) |
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| static void | blender::bke::pbvh::pixels::update_geom_primitives (Tree &pbvh, const uv_islands::MeshData &mesh_data) |
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| static void | blender::bke::pbvh::pixels::do_encode_pixels (const uv_islands::MeshData &mesh_data, const uv_islands::UVIslandsMask &uv_masks, const UVPrimitiveLookup &uv_prim_lookup, Image &image, ImageUser &image_user, MeshNode &node) |
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| static bool | blender::bke::pbvh::pixels::should_pixels_be_updated (const Node &node) |
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| static int | blender::bke::pbvh::pixels::count_nodes_to_update (Tree &pbvh) |
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| static bool | blender::bke::pbvh::pixels::find_nodes_to_update (Tree &pbvh, Vector< MeshNode * > &r_nodes_to_update) |
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| static void | blender::bke::pbvh::pixels::apply_watertight_check (Tree &pbvh, Image &image, ImageUser &image_user) |
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| static bool | blender::bke::pbvh::pixels::update_pixels (const Depsgraph &depsgraph, const Object &object, Tree &pbvh, Image &image, ImageUser &image_user) |
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| NodeData & | blender::bke::pbvh::pixels::node_data_get (blender::bke::pbvh::Node &node) |
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| PBVHData & | blender::bke::pbvh::pixels::data_get (blender::bke::pbvh::Tree &pbvh) |
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| void | blender::bke::pbvh::pixels::mark_image_dirty (blender::bke::pbvh::Node &node, Image &image, ImageUser &image_user) |
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| void | blender::bke::pbvh::pixels::collect_dirty_tiles (blender::bke::pbvh::Node &node, Vector< image::TileNumber > &r_dirty_tiles) |
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| void | blender::bke::pbvh::build_pixels (const Depsgraph &depsgraph, Object &object, Image &image, ImageUser &image_user) |
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| void | blender::bke::pbvh::node_pixels_free (blender::bke::pbvh::Node *node) |
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| void | blender::bke::pbvh::pixels_free (blender::bke::pbvh::Tree *pbvh) |
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