Blender V4.3
BPy_ColorNoiseShader.cpp File Reference

Go to the source code of this file.

Functions

 PyDoc_STRVAR (ColorNoiseShader___doc__, "Class hierarchy: :class:`freestyle.types.StrokeShader` > :class:`ColorNoiseShader`\n" "\n" "[Color shader]\n" "\n" ".. method:: __init__(amplitude, period)\n" "\n" " Builds a ColorNoiseShader object.\n" "\n" " :arg amplitude: The amplitude of the noise signal.\n" " :type amplitude: float\n" " :arg period: The period of the noise signal.\n" " :type period: float\n" "\n" ".. method:: shade(stroke)\n" "\n" " Shader to add noise to the stroke colors.\n" "\n" " :arg stroke: A Stroke object.\n" " :type stroke: :class:`freestyle.types.Stroke`\n")
 
static int ColorNoiseShader___init__ (BPy_ColorNoiseShader *self, PyObject *args, PyObject *kwds)
 

Variables

PyTypeObject ColorNoiseShader_Type
 

Function Documentation

◆ ColorNoiseShader___init__()

static int ColorNoiseShader___init__ ( BPy_ColorNoiseShader * self,
PyObject * args,
PyObject * kwds )
static

Definition at line 46 of file BPy_ColorNoiseShader.cpp.

References self.

◆ PyDoc_STRVAR()

PyDoc_STRVAR ( ColorNoiseShader___doc__ ,
"Class hierarchy: :class:`freestyle.types.StrokeShader` ,
:class:`ColorNoiseShader`\n" "\n" "\n" "\n" ".. method::__init__(amplitude, period)\n" "\n" " Builds a ColorNoiseShader object.\n" "\n" " :arg amplitude:The amplitude of the noise signal.\n" " :type amplitude:float\n" " :arg period:The period of the noise signal.\n" " :type period:float\n" "\n" ".. method::shade(stroke)\n" "\n" " Shader to add noise to the stroke colors.\n" "\n" " :arg stroke:A Stroke object.\n" " :type stroke::class:`freestyle.types.Stroke`\n" [Color shader] )

Variable Documentation

◆ ColorNoiseShader_Type

PyTypeObject ColorNoiseShader_Type

Definition at line 60 of file BPy_ColorNoiseShader.cpp.

Referenced by StrokeShader_Init().