Blender V4.3
compositor_tone_map_photoreceptor_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_tone_map_photoreceptor)
8 .local_group_size(16, 16)
9 .push_constant(Type::VEC4, "global_adaptation_level")
10 .push_constant(Type::FLOAT, "contrast")
11 .push_constant(Type::FLOAT, "intensity")
12 .push_constant(Type::FLOAT, "chromatic_adaptation")
13 .push_constant(Type::FLOAT, "light_adaptation")
14 .push_constant(Type::VEC3, "luminance_coefficients")
15 .sampler(0, ImageType::FLOAT_2D, "input_tx")
16 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "output_img")
17 .compute_source("compositor_tone_map_photoreceptor.glsl")
18 .do_static_compilation(true);
#define GPU_SHADER_CREATE_INFO(_info)