26 b.add_input<
decl::Color>(
"Color1").default_value({0.5f, 0.5f, 0.5f, 1.0f});
27 b.add_input<
decl::Color>(
"Color2").default_value({0.5f, 0.5f, 0.5f, 1.0f});
45 return "mix_div_fallback";
49 return "mix_exclusion";
85 if (name ==
nullptr) {
89 const float min = 0.0f;
90 const float max = 1.0f;
97 const float min[3] = {0.0f, 0.0f, 0.0f};
98 const float max[3] = {1.0f, 1.0f, 1.0f};
115 builder.single_input<
float>(
"Fac");
134 mask.foreach_index([&](
const int64_t i) {
135 results[i] = col1[i];
140 mask.foreach_index([&](
const int64_t i) {
clamp_v3(results[i], 0.0f, 1.0f); });
149 int mix_type = node.custom1;
162 ntype.
declare = file_ns::sh_node_mix_rgb_declare;
164 ntype.
gpu_fn = file_ns::gpu_shader_mix_rgb;
General operations, lookup, etc. for materials.
void ramp_blend(int type, float r_col[3], float fac, const float col[3])
#define SH_NODE_MIX_RGB_LEGACY
#define NODE_CLASS_OP_COLOR
MINLINE float clamp_f(float value, float min, float max)
MINLINE void clamp_v3(float vec[3], float min, float max)
bool GPU_stack_link(GPUMaterial *mat, const bNode *node, const char *name, GPUNodeStack *in, GPUNodeStack *out,...)
GPUNodeLink * GPU_constant(const float *num)
bool GPU_link(GPUMaterial *mat, const char *name,...)
GPUNodeLink * GPU_uniform(const float *num)
const Signature & signature() const
void set_signature(const Signature *signature)
void construct_and_set_matching_fn(Args &&...args)
void call(const IndexMask &mask, mf::Params params, mf::Context) const override
MixRGBFunction(bool clamp, int type)
local_group_size(16, 16) .push_constant(Type b
void node_register_type(bNodeType *ntype)
static int gpu_shader_mix_rgb(GPUMaterial *mat, bNode *node, bNodeExecData *, GPUNodeStack *in, GPUNodeStack *out)
static void sh_node_mix_rgb_build_multi_function(NodeMultiFunctionBuilder &builder)
static void sh_node_mix_rgb_declare(NodeDeclarationBuilder &b)
static const char * gpu_shader_get_name(int mode)
void register_node_type_sh_mix_rgb()
void sh_fn_node_type_base(blender::bke::bNodeType *ntype, int type, const char *name, short nclass)
void node_blend_label(const bNodeTree *, const bNode *node, char *label, int label_maxncpy)
void(* labelfunc)(const bNodeTree *ntree, const bNode *node, char *label, int label_maxncpy)
NodeGPUExecFunction gpu_fn
NodeMultiFunctionBuildFunction build_multi_function
NodeGatherSocketLinkOperationsFunction gather_link_search_ops
NodeDeclareFunction declare
ccl_device_inline int clamp(int a, int mn, int mx)