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Blender V4.3
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#include "gpu_shader_create_info.hh"Go to the source code of this file.
Functions | |
| local_group_size (16, 16) .sampler(0 | |
| input_tx | sampler (1, ImageType::FLOAT_2D, "uv_tx") .image(0 |
| additional_info("compositor_map_uv_shared") .push_constant(Type | additional_info ("compositor_map_uv_shared") .compute_source("compositor_map_uv_nearest_neighbour.glsl") .do_static_compilation(true) |
Variables | |
| input_tx | GPU_RGBA16F |
| input_tx | output_img |
| additional_info("compositor_map_uv_shared") .push_constant(Type additional_info | ( | "compositor_map_uv_shared" | ) |
| local_group_size | ( | 16 | , |
| 16 | ) |
| input_tx sampler | ( | 1 | , |
| ImageType::FLOAT_2D | , | ||
| "uv_tx" | ) |
| input_tx GPU_RGBA16F |
Definition at line 11 of file compositor_map_uv_info.hh.
| input_tx output_img |
Definition at line 11 of file compositor_map_uv_info.hh.