Blender V4.3
blender::gpu::shader::SpecializationConstant::Value Struct Reference

#include <GPU_common_types.hh>

Public Member Functions

bool operator== (const Value &other) const
 

Public Attributes

union { 
 
   uint32_t   u 
 
   int32_t   i 
 
   float   f 
 
};  
 

Detailed Description

Definition at line 177 of file GPU_common_types.hh.

Member Function Documentation

◆ operator==()

bool blender::gpu::shader::SpecializationConstant::Value::operator== ( const Value & other) const
inline

Definition at line 184 of file GPU_common_types.hh.

References u.

Member Data Documentation

◆ [union]

◆ f

float blender::gpu::shader::SpecializationConstant::Value::f

◆ i

int32_t blender::gpu::shader::SpecializationConstant::Value::i

◆ u

uint32_t blender::gpu::shader::SpecializationConstant::Value::u

The documentation for this struct was generated from the following file: