Blender V4.3
gpu_shader_fullscreen_blit_info.hh File Reference

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Functions

GPU_SHADER_INTERFACE_INFO(fullscreen_blit_iface, "").smooth(Type vertex_in (0, Type::VEC2, "pos") .vertex_out(fullscreen_blit_iface) .fragment_out(0
 

Function Documentation

◆ vertex_in()

GPU_SHADER_INTERFACE_INFO(fullscreen_blit_iface, "").smooth(Type vertex_in ( 0 ,
Type::VEC2 ,
"pos"  )