17# include <openvdb/tools/GridTransformer.h>
18# include <openvdb/tools/VolumeToMesh.h>
29struct VolumeToMeshOp {
30 const openvdb::GridBase &base_grid;
31 const VolumeToMeshResolution resolution;
32 const float threshold;
33 const float adaptivity;
34 std::vector<openvdb::Vec3s>
verts;
35 std::vector<openvdb::Vec3I> tris;
36 std::vector<openvdb::Vec4I> quads;
41 if constexpr (std::is_scalar_v<typename GridType::ValueType>) {
42 this->generate_mesh_data<GridType>();
48 template<
typename Gr
idType>
void generate_mesh_data()
50 const GridType &grid =
static_cast<const GridType &
>(base_grid);
53 this->grid_to_mesh(grid);
57 const float resolution_factor = this->compute_resolution_factor(base_grid);
58 typename GridType::Ptr temp_grid = this->create_grid_with_changed_resolution(
59 grid, resolution_factor);
60 this->grid_to_mesh(*temp_grid);
63 template<
typename Gr
idType>
64 typename GridType::Ptr create_grid_with_changed_resolution(
const GridType &old_grid,
65 const float resolution_factor)
70 xform.setToScale(openvdb::Vec3d(resolution_factor));
71 openvdb::tools::GridTransformer transformer{xform};
73 typename GridType::Ptr new_grid = GridType::create();
74 transformer.transformGrid<openvdb::tools::BoxSampler>(old_grid, *new_grid);
75 new_grid->transform() = old_grid.transform();
76 new_grid->transform().preScale(1.0f / resolution_factor);
80 float compute_resolution_factor(
const openvdb::GridBase &grid)
const
82 const openvdb::Vec3s voxel_size{grid.voxelSize()};
83 const float current_voxel_size = std::max({voxel_size[0], voxel_size[1], voxel_size[2]});
84 const float desired_voxel_size = this->compute_desired_voxel_size(grid);
85 return current_voxel_size / desired_voxel_size;
88 float compute_desired_voxel_size(
const openvdb::GridBase &grid)
const
91 return this->resolution.settings.voxel_size;
93 const openvdb::CoordBBox coord_bbox = base_grid.evalActiveVoxelBoundingBox();
94 const openvdb::BBoxd bbox = grid.transform().indexToWorld(coord_bbox);
95 const float max_extent = bbox.extents()[bbox.maxExtent()];
96 const float voxel_size = max_extent / this->resolution.settings.voxel_amount;
100 template<
typename Gr
idType>
void grid_to_mesh(
const GridType &grid)
103 openvdb::tools::volumeToMesh(
104 grid, this->verts, this->tris, this->quads, this->threshold, this->adaptivity);
106 catch (
const std::exception &
e) {
107 this->error = fmt::format(
TIP_(
"OpenVDB error: {}"),
e.what());
114 openvdb::Vec3s offset = grid.voxelSize() / 2.0f;
115 for (openvdb::Vec3s &position : this->
verts) {
121void fill_mesh_from_openvdb_data(
const Span<openvdb::Vec3s> vdb_verts,
122 const Span<openvdb::Vec3I> vdb_tris,
123 const Span<openvdb::Vec4I> vdb_quads,
124 const int vert_offset,
125 const int face_offset,
126 const int loop_offset,
127 MutableSpan<float3> vert_positions,
128 MutableSpan<int> face_offsets,
129 MutableSpan<int> corner_verts)
132 vert_positions.slice(vert_offset, vdb_verts.size()).copy_from(vdb_verts.cast<
float3>());
135 for (
const int i : vdb_tris.index_range()) {
136 face_offsets[face_offset + i] = loop_offset + 3 * i;
137 for (
int j = 0; j < 3; j++) {
139 corner_verts[loop_offset + 3 * i + j] = vert_offset + vdb_tris[i][2 - j];
144 const int quad_offset = face_offset + vdb_tris.size();
145 const int quad_loop_offset = loop_offset + vdb_tris.size() * 3;
146 for (
const int i : vdb_quads.index_range()) {
147 face_offsets[quad_offset + i] = quad_loop_offset + 4 * i;
148 for (
int j = 0; j < 4; j++) {
150 corner_verts[quad_loop_offset + 4 * i + j] = vert_offset + vdb_quads[i][3 - j];
155bke::VolumeToMeshDataResult volume_to_mesh_data(
const openvdb::GridBase &grid,
156 const VolumeToMeshResolution &resolution,
157 const float threshold,
158 const float adaptivity)
162 VolumeToMeshOp to_mesh_op{grid, resolution, threshold, adaptivity};
163 if (!BKE_volume_grid_type_operation(grid_type, to_mesh_op)) {
166 return {{std::move(to_mesh_op.verts), std::move(to_mesh_op.tris), std::move(to_mesh_op.quads)},
170Mesh *volume_to_mesh(
const openvdb::GridBase &grid,
171 const VolumeToMeshResolution &resolution,
172 const float threshold,
173 const float adaptivity)
176 const OpenVDBMeshData mesh_data =
177 volume_to_mesh_data(grid, resolution, threshold, adaptivity).data;
179 const int tot_loops = 3 * mesh_data.tris.size() + 4 * mesh_data.quads.size();
180 const int tot_faces = mesh_data.tris.size() + mesh_data.quads.size();
183 fill_mesh_from_openvdb_data(mesh_data.verts,
189 mesh->vert_positions_for_write(),
190 mesh->face_offsets_for_write(),
191 mesh->corner_verts_for_write());
196 mesh->tag_overlapping_none();
201Mesh *volume_grid_to_mesh(
const openvdb::GridBase &grid,
202 const float threshold,
203 const float adaptivity)
Mesh * BKE_mesh_new_nomain(int verts_num, int edges_num, int faces_num, int corners_num)
@ VOLUME_TO_MESH_RESOLUTION_MODE_VOXEL_SIZE
@ VOLUME_TO_MESH_RESOLUTION_MODE_GRID
ATTR_WARN_UNUSED_RESULT const BMVert const BMEdge * e
static void error(const char *str)
VolumeGridType get_type(const VolumeGridData &grid)
void mesh_smooth_set(Mesh &mesh, bool use_smooth, bool keep_sharp_edges=false)
void mesh_calc_edges(Mesh &mesh, bool keep_existing_edges, bool select_new_edges)