Blender V4.3
blender::draw::image_engine::ScreenTileTextures< Divisions > Class Template Reference

Screen space method using a multiple textures covering the region. More...

#include <image_drawing_mode.hh>

Inherits blender::draw::image_engine::BaseTextureMethod.

Public Member Functions

 ScreenTileTextures (IMAGE_InstanceData *instance_data)
 
void ensure_texture_infos () override
 Ensure enough texture infos are allocated in instance_data.
 
void update_bounds (const ARegion *region) override
 Update the uv and region bounds of all texture_infos of instance_data.
 
int2 gpu_texture_size () const
 
void ensure_gpu_textures_allocation () override
 

Static Public Attributes

static const size_t TexturesPerDimension = Divisions + 1
 
static const size_t TexturesRequired = TexturesPerDimension * TexturesPerDimension
 
static const size_t VerticesPerDimension = TexturesPerDimension + 1
 

Additional Inherited Members

- Protected Member Functions inherited from blender::draw::image_engine::BaseTextureMethod
 BaseTextureMethod (IMAGE_InstanceData *instance_data)
 
- Protected Attributes inherited from blender::draw::image_engine::BaseTextureMethod
IMAGE_InstanceDatainstance_data
 

Detailed Description

template<size_t Divisions>
class blender::draw::image_engine::ScreenTileTextures< Divisions >

Screen space method using a multiple textures covering the region.

This method improves panning speed, but has some drawing artifacts and therefore isn't selected.

Definition at line 103 of file image_drawing_mode.hh.

Constructor & Destructor Documentation

◆ ScreenTileTextures()

template<size_t Divisions>
blender::draw::image_engine::ScreenTileTextures< Divisions >::ScreenTileTextures ( IMAGE_InstanceData * instance_data)
inline

Definition at line 121 of file image_drawing_mode.hh.

Member Function Documentation

◆ ensure_gpu_textures_allocation()

◆ ensure_texture_infos()

template<size_t Divisions>
void blender::draw::image_engine::ScreenTileTextures< Divisions >::ensure_texture_infos ( )
inlineoverridevirtual

◆ gpu_texture_size()

template<size_t Divisions>
int2 blender::draw::image_engine::ScreenTileTextures< Divisions >::gpu_texture_size ( ) const
inline

Get the texture size of a single texture for the current settings.

Definition at line 160 of file image_drawing_mode.hh.

References blender::math::ceil(), and DRW_viewport_size_get().

Referenced by blender::draw::image_engine::ScreenTileTextures< Divisions >::ensure_gpu_textures_allocation().

◆ update_bounds()

template<size_t Divisions>
void blender::draw::image_engine::ScreenTileTextures< Divisions >::update_bounds ( const ARegion * region)
inlineoverridevirtual

Member Data Documentation

◆ TexturesPerDimension

template<size_t Divisions>
const size_t blender::draw::image_engine::ScreenTileTextures< Divisions >::TexturesPerDimension = Divisions + 1
static

Definition at line 105 of file image_drawing_mode.hh.

◆ TexturesRequired

template<size_t Divisions>
const size_t blender::draw::image_engine::ScreenTileTextures< Divisions >::TexturesRequired = TexturesPerDimension * TexturesPerDimension
static

◆ VerticesPerDimension

template<size_t Divisions>
const size_t blender::draw::image_engine::ScreenTileTextures< Divisions >::VerticesPerDimension = TexturesPerDimension + 1
static

Definition at line 107 of file image_drawing_mode.hh.


The documentation for this class was generated from the following file: