Blender V4.3
libmv/simple_pipeline/reconstruction.cc
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1// Copyright (c) 2011 libmv authors.
2//
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9//
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14// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
15// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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19// IN THE SOFTWARE.
20
24
25namespace libmv {
26
30 const EuclideanReconstruction& other) {
31 image_to_cameras_map_ = other.image_to_cameras_map_;
32 points_ = other.points_;
33}
34
36 const EuclideanReconstruction& other) {
37 if (&other != this) {
38 image_to_cameras_map_ = other.image_to_cameras_map_;
39 points_ = other.points_;
40 }
41 return *this;
42}
43
45 const Mat3& R,
46 const Vec3& t) {
47 LG << "InsertCamera " << image << ":\nR:\n" << R << "\nt:\n" << t;
48
50 camera.image = image;
51 camera.R = R;
52 camera.t = t;
53
54 image_to_cameras_map_.insert(make_pair(image, camera));
55}
56
58 LG << "InsertPoint " << track << ":\n" << X;
59 if (track >= points_.size()) {
60 points_.resize(track + 1);
61 }
62 points_[track].track = track;
63 points_[track].X = X;
64}
65
67 return const_cast<EuclideanCamera*>(
68 static_cast<const EuclideanReconstruction*>(this)->CameraForImage(image));
69}
70
72 int image) const {
73 ImageToCameraMap::const_iterator it = image_to_cameras_map_.find(image);
74 if (it == image_to_cameras_map_.end()) {
75 return NULL;
76 }
77 return &it->second;
78}
79
82 for (const ImageToCameraMap::value_type& image_and_camera :
83 image_to_cameras_map_) {
84 cameras.push_back(image_and_camera.second);
85 }
86 return cameras;
87}
88
90 return const_cast<EuclideanPoint*>(
91 static_cast<const EuclideanReconstruction*>(this)->PointForTrack(track));
92}
93
95 if (track < 0 || track >= points_.size()) {
96 return NULL;
97 }
98 const EuclideanPoint* point = &points_[track];
99 if (point->track == -1) {
100 return NULL;
101 }
102 return point;
103}
104
107 for (int i = 0; i < points_.size(); ++i) {
108 if (points_[i].track != -1) {
109 points.push_back(points_[i]);
110 }
111 }
112 return points;
113}
114
116 LG << "InsertCamera " << image << ":\nP:\n" << P;
117
119 camera.image = image;
120 camera.P = P;
121
122 image_to_cameras_map_.insert(make_pair(image, camera));
123}
124
126 LG << "InsertPoint " << track << ":\n" << X;
127 if (track >= points_.size()) {
128 points_.resize(track + 1);
129 }
130 points_[track].track = track;
131 points_[track].X = X;
132}
133
135 return const_cast<ProjectiveCamera*>(
136 static_cast<const ProjectiveReconstruction*>(this)->CameraForImage(
137 image));
138}
139
141 int image) const {
142 ImageToCameraMap::const_iterator it = image_to_cameras_map_.find(image);
143 if (it == image_to_cameras_map_.end()) {
144 return NULL;
145 }
146 return &it->second;
147}
148
151 for (const ImageToCameraMap::value_type& image_and_camera :
152 image_to_cameras_map_) {
153 cameras.push_back(image_and_camera.second);
154 }
155 return cameras;
156}
157
159 return const_cast<ProjectivePoint*>(
160 static_cast<const ProjectiveReconstruction*>(this)->PointForTrack(track));
161}
162
164 int track) const {
165 if (track < 0 || track >= points_.size()) {
166 return NULL;
167 }
168 const ProjectivePoint* point = &points_[track];
169 if (point->track == -1) {
170 return NULL;
171 }
172 return point;
173}
174
177 for (int i = 0; i < points_.size(); ++i) {
178 if (points_[i].track != -1) {
179 points.push_back(points_[i]);
180 }
181 }
182 return points;
183}
184
185} // namespace libmv
#define X
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a or normal between camera
in reality light always falls off quadratically Particle Retrieve the data of the particle that spawned the object for example to give variation to multiple instances of an object Point Retrieve information about points in a point cloud Retrieve the edges of an object as it appears to Cycles topology will always appear triangulated Convert a blackbody temperature to an RGB value Normal Generate a perturbed normal from an RGB normal map image Typically used for faking highly detailed surfaces Generate an OSL shader from a file or text data block Image Sample an image file as a texture Gabor Generate Gabor noise Gradient Generate interpolated color and intensity values based on the input vector Magic Generate a psychedelic color texture Voronoi Generate Worley noise based on the distance to random points Typically used to generate textures such as or biological cells Brick Generate a procedural texture producing bricks Texture Retrieve multiple types of texture coordinates nTypically used as inputs for texture nodes Vector Convert a point
vector< EuclideanCamera > AllCameras() const
Returns all cameras.
EuclideanPoint * PointForTrack(int track)
Returns a pointer to the point corresponding to track.
void InsertCamera(int image, const Mat3 &R, const Vec3 &t)
EuclideanReconstruction & operator=(const EuclideanReconstruction &other)
EuclideanCamera * CameraForImage(int image)
Returns a pointer to the camera corresponding to image.
vector< EuclideanPoint > AllPoints() const
Returns all points.
vector< ProjectivePoint > AllPoints() const
Returns all points.
vector< ProjectiveCamera > AllCameras() const
Returns all cameras.
ProjectivePoint * PointForTrack(int track)
Returns a pointer to the point corresponding to track.
ProjectiveCamera * CameraForImage(int image)
Returns a pointer to the camera corresponding to image.
input_tx image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "preview_img") .compute_source("compositor_compute_preview.glsl") .do_static_compilation(true)
#define NULL
#define LG
#define R
Eigen::Vector4d Vec4
Definition numeric.h:107
Eigen::Matrix< double, 3, 3 > Mat3
Definition numeric.h:72
Eigen::Matrix< double, 3, 4 > Mat34
Definition numeric.h:73
Eigen::Vector3d Vec3
Definition numeric.h:106