Blender V4.3
compositor_z_combine_info.hh
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1/* SPDX-FileCopyrightText: 2023 Blender Authors
2 *
3 * SPDX-License-Identifier: GPL-2.0-or-later */
4
6
7GPU_SHADER_CREATE_INFO(compositor_z_combine_simple)
8 .local_group_size(16, 16)
9 .push_constant(Type::BOOL, "use_alpha")
10 .sampler(0, ImageType::FLOAT_2D, "first_tx")
11 .sampler(1, ImageType::FLOAT_2D, "first_z_tx")
12 .sampler(2, ImageType::FLOAT_2D, "second_tx")
13 .sampler(3, ImageType::FLOAT_2D, "second_z_tx")
14 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "combined_img")
15 .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "combined_z_img")
16 .compute_source("compositor_z_combine_simple.glsl")
17 .do_static_compilation(true);
18
19GPU_SHADER_CREATE_INFO(compositor_z_combine_compute_mask)
20 .local_group_size(16, 16)
21 .sampler(0, ImageType::FLOAT_2D, "first_z_tx")
22 .sampler(1, ImageType::FLOAT_2D, "second_z_tx")
23 .image(0, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "mask_img")
24 .compute_source("compositor_z_combine_compute_mask.glsl")
25 .do_static_compilation(true);
26
27GPU_SHADER_CREATE_INFO(compositor_z_combine_from_mask)
28 .local_group_size(16, 16)
29 .push_constant(Type::BOOL, "use_alpha")
30 .sampler(0, ImageType::FLOAT_2D, "first_tx")
31 .sampler(1, ImageType::FLOAT_2D, "first_z_tx")
32 .sampler(2, ImageType::FLOAT_2D, "second_tx")
33 .sampler(3, ImageType::FLOAT_2D, "second_z_tx")
34 .sampler(4, ImageType::FLOAT_2D, "mask_tx")
35 .image(0, GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D, "combined_img")
36 .image(1, GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D, "combined_z_img")
37 .compute_source("compositor_z_combine_from_mask.glsl")
38 .do_static_compilation(true);
local_group_size(16, 16) .push_constant(Type first_z_tx GPU_R16F
#define GPU_SHADER_CREATE_INFO(_info)