8 .local_group_size(16, 16)
9 .push_constant(Type::BOOL,
"use_alpha")
10 .sampler(0, ImageType::FLOAT_2D,
"first_tx")
11 .sampler(1, ImageType::FLOAT_2D,
"first_z_tx")
12 .sampler(2, ImageType::FLOAT_2D,
"second_tx")
13 .sampler(3, ImageType::FLOAT_2D,
"second_z_tx")
14 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"combined_img")
15 .image(1,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"combined_z_img")
16 .compute_source(
"compositor_z_combine_simple.glsl")
17 .do_static_compilation(
true);
20 .local_group_size(16, 16)
21 .sampler(0, ImageType::FLOAT_2D,
"first_z_tx")
22 .sampler(1, ImageType::FLOAT_2D,
"second_z_tx")
23 .image(0,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"mask_img")
24 .compute_source(
"compositor_z_combine_compute_mask.glsl")
25 .do_static_compilation(
true);
28 .local_group_size(16, 16)
29 .push_constant(Type::BOOL,
"use_alpha")
30 .sampler(0, ImageType::FLOAT_2D,
"first_tx")
31 .sampler(1, ImageType::FLOAT_2D,
"first_z_tx")
32 .sampler(2, ImageType::FLOAT_2D,
"second_tx")
33 .sampler(3, ImageType::FLOAT_2D,
"second_z_tx")
34 .sampler(4, ImageType::FLOAT_2D,
"mask_tx")
35 .image(0,
GPU_RGBA16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"combined_img")
36 .image(1,
GPU_R16F, Qualifier::WRITE, ImageType::FLOAT_2D,
"combined_z_img")
37 .compute_source(
"compositor_z_combine_from_mask.glsl")
38 .do_static_compilation(
true);
local_group_size(16, 16) .push_constant(Type first_z_tx GPU_R16F
#define GPU_SHADER_CREATE_INFO(_info)