38inline namespace flatten_cc {
114 filter(positions, plane, tls.
factors);
131 const float strength,
146 filter(positions, plane, tls.
factors);
162 const float direction,
176 const float displace = direction * ss.
cache->
radius * offset;
177 area_co += area_no * ss.
cache->
scale * displace;
183 switch (pbvh.
type()) {
185 const Mesh &mesh = *
static_cast<Mesh *
>(
object.data);
209 SubdivCCG &subdiv_ccg = *
object.sculpt->subdiv_ccg;
const Brush * BKE_paint_brush_for_read(const Paint *paint)
const blender::Set< BMVert *, 0 > & BKE_pbvh_bmesh_node_unique_verts(blender::bke::pbvh::BMeshNode *node)
void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3])
Object is a sort of wrapper for general info.
void tag_positions_changed(const IndexMask &node_mask)
Span< NodeT > nodes() const
void foreach_index(Fn &&fn) const
const Depsgraph * depsgraph
pbvh::Tree * pbvh_get(Object &object)
void update_node_bounds_bmesh(BMeshNode &node)
void update_node_bounds_mesh(Span< float3 > positions, MeshNode &node)
Span< float3 > vert_normals_eval(const Depsgraph &depsgraph, const Object &object_orig)
void update_node_bounds_grids(int grid_area, Span< float3 > positions, GridsNode &node)
void flush_bounds_to_parents(Tree &pbvh)
static void calc_grids(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float4 &plane, const float strength, bke::pbvh::GridsNode &node, LocalData &tls, const GenericFilterFn filter)
static void do_plane_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask, const float direction, const IndexedFilterFn indexed_filter, const GenericFilterFn generic_filter)
static void calc_faces(const Depsgraph &depsgraph, const Sculpt &sd, const Brush &brush, const float4 &plane, const float strength, const MeshAttributeData &attribute_data, const Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Object &object, LocalData &tls, const PositionDeformData &position_data, const IndexedFilterFn filter)
static void calc_bmesh(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const Brush &brush, const float4 &plane, const float strength, bke::pbvh::BMeshNode &node, LocalData &tls, const GenericFilterFn filter)
MutableSpan< float3 > gather_grids_positions(const SubdivCCG &subdiv_ccg, const Span< int > grids, Vector< float3 > &positions)
void gather_bmesh_positions(const Set< BMVert *, 0 > &verts, MutableSpan< float3 > positions)
void filter_below_plane_factors(Span< float3 > vert_positions, Span< int > verts, const float4 &plane, MutableSpan< float > factors)
void calc_factors_common_grids(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, const bke::pbvh::GridsNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void calc_factors_common_mesh_indexed(const Depsgraph &depsgraph, const Brush &brush, const Object &object, const MeshAttributeData &attribute_data, Span< float3 > vert_positions, Span< float3 > vert_normals, const bke::pbvh::MeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void scale_translations(MutableSpan< float3 > translations, Span< float > factors)
void calc_translations_to_plane(Span< float3 > vert_positions, Span< int > verts, const float4 &plane, MutableSpan< float3 > translations)
void scale_factors(MutableSpan< float > factors, float strength)
void clip_and_lock_translations(const Sculpt &sd, const SculptSession &ss, Span< float3 > positions, Span< int > verts, MutableSpan< float3 > translations)
void calc_brush_plane(const Depsgraph &depsgraph, const Brush &brush, Object &ob, const IndexMask &node_mask, float3 &r_area_no, float3 &r_area_co)
void filter_plane_trim_limit_factors(const Brush &brush, const StrokeCache &cache, Span< float3 > translations, MutableSpan< float > factors)
void apply_translations(Span< float3 > translations, Span< int > verts, MutableSpan< float3 > positions)
void filter_above_plane_factors(Span< float3 > vert_positions, Span< int > verts, const float4 &plane, MutableSpan< float > factors)
void do_fill_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void do_flatten_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void calc_factors_common_bmesh(const Depsgraph &depsgraph, const Brush &brush, const Object &object, Span< float3 > positions, bke::pbvh::BMeshNode &node, Vector< float > &r_factors, Vector< float > &r_distances)
void do_scrape_brush(const Depsgraph &depsgraph, const Sculpt &sd, Object &object, const IndexMask &node_mask)
void SCULPT_tilt_apply_to_normal(float r_normal[3], blender::ed::sculpt_paint::StrokeCache *cache, const float tilt_strength)
float SCULPT_brush_plane_offset_get(const Sculpt &sd, const SculptSession &ss)
float tilt_strength_factor
blender::ed::sculpt_paint::StrokeCache * cache
blender::Array< blender::float3 > positions
Vector< float > distances
Vector< float3 > translations
Vector< float3 > positions
Vector< float3 > positions
Vector< float3 > translations
Vector< float > distances